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Township

Device
  1. Windows PC
Username
Phyllo Game Over
As @GiftXchange suggested, I started playing "township" recently.
At first, I thought "oh no, cute overload" ;) but after giving it a try, I got to liking it.
I guess it is a game directed at younger players and thus it is pretty much straightforward and there is not much planning ahead @Robobobo888. :)

When you start, you have some fields on which you can plant something. You can pick between different seeds. All of them cost some money except for wheat which is always free. One of the first plants you buy is the bakery where you can bake bread just from wheat, so also for free if you planted wheat first.
Wheat can be harvested after 2 minutes and like all plants or products that you harvest, it is stored in the barn then. From there, you can either use it - wheat to bake bread or something else or in combination with other plants, you can produce animal food from it in the food mill. You can also sell it - directly from the barn or through customer's requests who require a bunch of products that are then being delivered to them by helicopter. If you reject a customer's order, you need to wait some time until the next customer shows up.
Should you run bankrupt, you can always start earning again by planting free wheat grains.

As you level up, more buildings become available. Some are new farms like sheep to produce wool, others are plants to produce things from what the farm like pullovers from the wool, others are community buildings, houses and special buildings.
Farms and plants are self-explanatory, so I describe just the others.
Special buildings include e.g. a market where you can buy items that you do not have currently.
In order to expand your city, you need to buy new slices of land around it. Those can be bought just for coins, no greenies needed. However, you need to have a certain amount of population to be allowed to buy the next slice. To increase your population, you need to build new houses which come in different sizes but so far, all fit on a 1*1 slice of land. To be allowed to build a new house, you need to first build a "community center" which can be a police station, a fire station, a coiffeur and stuff like that. Each second level allows the construction of one of those and when it is completed, you can build as many houses as the building expanded your population limit. However, you need more than money to complete these buildings, e.g. windows and such.
These arrive by train. You first need to load the train with products required like wheat or bread and when you filled it completely and sent it away, there is an announcement when it will return and surprise you with some items. If you do not have one of the products required to fill the train, you can ask friends for help and they can fill one of the waggons for you. If they do, they are not only paid with coins and experience for the items they gave you but they are also being rewarded with a shamrock. For collecting 5 shamrocks, you can open one of 9 treasure chests and either get an item, coins or even greens. Sometimes, you also see a golden balloon flying around with a golden treasure chest and you can click on that. It either opens immediately and gives you a freeby or you need to pay 3 greenies to open it but I haven't tried that yet, I rather save them. Likewise, your citizens sometimes speak to you and if you click on their speech bubble, you get rewarded with experience points.
With your growing populations, you are also allowed to add new fields every now and then.

You need the greenies to expand your plants with additional slots to produce stuff which is handy since you can then let the game run unattended and come back later to collect what was produced. You can earn greenies by building community buildings, by fulfilling quests like "plant 1000 seeds" or "build 20 houses" and such. At later levels, you can unlock additional buildings like an airport, a pier, a harbour, a place for events, a zoo, ... If you unlock e.g. the airport, you can earn gems by filling planes with required goods. You can use the gems to get special items later.

Since you only need greenies to expand the production of your plants, I don't see that you'll run out of greenies and come to a dead end unless you spend them on speeding up things but even then, you can still earn more and invest them again later.

At first, you can only buy one of each building except for some houses and in later levels, you are allowed to build a second, e.g. a second food mill.
The number of items you can store in the barn is limited but you can constantly expand the limit if you get or buy the items needed for that.

I include some screenshots.

If you want to give it at try, please add me, my code is CCV63B and my town is called Phyllopolis.

build coiffeur.jpg customer's request.jpg expand barn.jpg market.jpg request cancelled.jpg reward with greenies.jpg tailor's shop.jpg town.jpg train arrived.jpg train requests.jpg
 
Last edited:
Device
  1. iPad
Friend Code
Robobobo888
Username
Robobobo888
I got to liking it.
I guess it is a game directed at younger players and thus it is pretty much straightforward and there is not much planning ahead @Robobobo888.
I totally disagree with you. I think it you have just not discovered its depths :ROFLMAO:

I have been playing Township daily for about 15 months now. It very much supports long-term planning.

I have one project that I started in summer 2016 (upgrade all of my factories to level 27) that I am hoping to finish by the end of summer 2017.

I have another goal for later, to collect all of the inflatable decorations, which will likely take at least another year, because I will need to fully upgrade my zoo to unlock them all.

I believe the player base is mostly middle aged and older, judging by the number of people in co-op chat talking about their kids and grandkids. There are elements that appeal to children, such that people like to play with their grandchildren. But while the kids are focused on "I want to feed the cute animals" the grandmothers are thinking about "Should I direct resources into upgrading my boats or my factories? Can I compete in the regatta this week or should I take a break to focus on building new zoo enclosures?"

I can discuss more at length later when I have more time.
 
Device
  1. Windows PC
Username
Phyllo Game Over
I totally disagree with you. I think it you have just not discovered its depths :ROFLMAO:

I have been playing Township daily for about 15 months now. It very much supports long-term planning.

I have one project that I started in summer 2016 (upgrade all of my factories to level 27) that I am hoping to finish by the end of summer 2017.

I have another goal for later, to collect all of the inflatable decorations, which will likely take at least another year, because I will need to fully upgrade my zoo to unlock them all.

I believe the player base is mostly middle aged and older, judging by the number of people in co-op chat talking about their kids and grandkids. There are elements that appeal to children, such that people like to play with their grandchildren. But while the kids are focused on "I want to feed the cute animals" the grandmothers are thinking about "Should I direct resources into upgrading my boats or my factories? Can I compete in the regatta this week or should I take a break to focus on building new zoo enclosures?"

I can discuss more at length later when I have more time.

Thanks for your explanations. As you can see, I was just at level 19 when I wrote this. Now I'm at level 20 and just found out about co-op (for AC players: alliance) membership, in game chat and regattas. It's adding a lot to the game and I've always missed a feature to chat in AC, now I enjoy it all the more in Township. Even better is the option to request certain items that you currently need and to get it from members of your co-op.

I have not even started with a zoo or anything else that needs planning, so I'm still at the straight forward bit of it but I'm glad to hear it has long term capabilities and won't get boring any time soon. So far, I really enjoy it. If you know your friend code, please let me know or invite me from your end. :)
 
Device
  1. Windows PC
Username
Phyllo Game Over
The longer I play this game, the more fun it is.
Since I leveled up to be able to enter an alliance (called Ko-op here), the game finally offers what I always missed in AC: Group chat, sending requests of urgently needed products to the group to get help, planning together who does what when to compete in the regatta and earn prices there, ...
Before that, I could already ask for help on certain items, e.g. to fill a train or a plane before it could leave if I had not all the items needed for it but the group chat adds a whole new level of fun to the game.
Next will be the mine where I can dig for gems and ore if I got it right. I'm looking forward to it.

Here is a screenshot of what chat and requests to the alliance look like in the game:

Chat.jpg


In some ways, it reminds me of SimCity BuildIt. You need to collect various items to be able to expand the barn or warehouse and also to expand the community buildings. But it adds what I missed there as well, so I like this better, I won't get bored for quite some time.
 
Device
  1. iPad
Friend Code
Robobobo888
Username
Robobobo888
A couple other examples of long-term goals that Township supports:

Very similar to Airport City goal of collecting 500 landing lamps I like to wait until I have 500 picks saved up. Then I activate a mining boost (via spending gems), which lasts for 24 hours. In this way I do mining only about once every 2 months or so.

The game also has a set of upgradable decorations which I haven't done much with. For example, you can build a spaceport or a giant snowman.

Other comments:
You can use greenies if you are just impatient, to speed up production or construction. That is not my style of play. I primarily use greenies to expand capacity long term (buying more queue slots in factories and more baskets in the market), and also to hire the dealer. I could write a whole long post on hiring the dealer. Finally my co-op requires everyone to buy an extra task in the weekly regatta, which costs 10 greenies a week. (Not as expensive in real money as 10 greenies would be in Airport City.)

Other things I like about the game:

In-app purchases feel fair, not sleazy or like they are trying to trick you. I have averaged less than $1/week on the game. I usually wait until there is a 40% off sale before I buy greenies. (Note that sometimes they say 40% off but they are including some decorations or other items in addition to the greenies, so do your own math to see what the discount works out to on the greenies.)

It is definitely possible to play without spending any money. It would be more difficult in that case to keep the dealer on retainer, but the core gameplay elements would still be available.

There are regular (about every 8 weeks) events. Usually an event will involve some minigame. You should expect to enjoy some of them more than others, since some of the minigames will appeal to you more than others. They usually give great prizes, which you can get for attaining your personal goals in the event. There might be minor other prizes for doing better than other players, but the bulk of the great prizes you can get based on your own completion. For example, the Easter event gave you a bunny village which gave one greenie a day for a month, so 30 greenies. Everyone who completed the event, not just the top scorers, got a bunny village.

Similarly the weekly regattas give great prizes even if you don't get a top score. There are additional prizes for scoring high relative to other teams, but there are also prizes you collect based on your team's total score regardless of how well other teams do. The prizes are worthwhile, and include greenies, gems, and mining supplies.

The game is structured in a way that helping other players helps yourself. If you fill an airplane or train crate in someone else's town you get the coins and XP for filling it. You also get a clover that you can redeem for good prizes at the House of Luck. The player who helps automatically gets a clover when the plane or train is sent off. Getting clovers is so beneficial that it is considered selfish to _not_ ask for help with your planes and trains. A lot of times I will ask for help on a train even if I could fill it by myself, because that way other people will get clovers.

There are a lot of achievements you can work towards. Even after playing for more than a year I have not finished them all. For example, one is to plant 200,000 fields. I think I am about 80% of the way toward finishing that. Some of them take some planning, such as one to fill 30 helicopter orders within 30 minutes (that one also takes a little bit of luck).

Some ways in which it is less sophisticated that Airport City:

Gifting is less of a core mechanism. You can send gifts to 5 friend a day, but you don't pick what they get. They just get a ballon appearing in their city. When they pop it it usually has some coins, but sometimes has 1 greenie.

Co-op chat only displays the most recent 99 messages. So it is more ephemeral than the conversation here in this forum.

The entire mechanism of flying to destinations and accruing stars is absent. So in that way it is less sophisticated.
 
A couple other examples of long-term goals that Township supports:

Very similar to Airport City goal of collecting 500 landing lamps I like to wait until I have 500 picks saved up. Then I activate a mining boost (via spending gems), which lasts for 24 hours. In this way I do mining only about once every 2 months or so.

The game also has a set of upgradable decorations which I haven't done much with. For example, you can build a spaceport or a giant snowman.

Other comments:
You can use greenies if you are just impatient, to speed up production or construction. That is not my style of play. I primarily use greenies to expand capacity long term (buying more queue slots in factories and more baskets in the market), and also to hire the dealer. I could write a whole long post on hiring the dealer. Finally my co-op requires everyone to buy an extra task in the weekly regatta, which costs 10 greenies a week. (Not as expensive in real money as 10 greenies would be in Airport City.)

Other things I like about the game:

In-app purchases feel fair, not sleazy or like they are trying to trick you. I have averaged less than $1/week on the game. I usually wait until there is a 40% off sale before I buy greenies. (Note that sometimes they say 40% off but they are including some decorations or other items in addition to the greenies, so do your own math to see what the discount works out to on the greenies.)

It is definitely possible to play without spending any money. It would be more difficult in that case to keep the dealer on retainer, but the core gameplay elements would still be available.

There are regular (about every 8 weeks) events. Usually an event will involve some minigame. You should expect to enjoy some of them more than others, since some of the minigames will appeal to you more than others. They usually give great prizes, which you can get for attaining your personal goals in the event. There might be minor other prizes for doing better than other players, but the bulk of the great prizes you can get based on your own completion. For example, the Easter event gave you a bunny village which gave one greenie a day for a month, so 30 greenies. Everyone who completed the event, not just the top scorers, got a bunny village.

Similarly the weekly regattas give great prizes even if you don't get a top score. There are additional prizes for scoring high relative to other teams, but there are also prizes you collect based on your team's total score regardless of how well other teams do. The prizes are worthwhile, and include greenies, gems, and mining supplies.

The game is structured in a way that helping other players helps yourself. If you fill an airplane or train crate in someone else's town you get the coins and XP for filling it. You also get a clover that you can redeem for good prizes at the House of Luck. The player who helps automatically gets a clover when the plane or train is sent off. Getting clovers is so beneficial that it is considered selfish to _not_ ask for help with your planes and trains. A lot of times I will ask for help on a train even if I could fill it by myself, because that way other people will get clovers.

There are a lot of achievements you can work towards. Even after playing for more than a year I have not finished them all. For example, one is to plant 200,000 fields. I think I am about 80% of the way toward finishing that. Some of them take some planning, such as one to fill 30 helicopter orders within 30 minutes (that one also takes a little bit of luck).

Some ways in which it is less sophisticated that Airport City:

Gifting is less of a core mechanism. You can send gifts to 5 friend a day, but you don't pick what they get. They just get a ballon appearing in their city. When they pop it it usually has some coins, but sometimes has 1 greenie.

Co-op chat only displays the most recent 99 messages. So it is more ephemeral than the conversation here in this forum.

The entire mechanism of flying to destinations and accruing stars is absent. So in that way it is less sophisticated.
Thanks for all the hints. I just started playing last week, in fact, just got my airport :D. Unfortunately, I don't have a lot of time to devote to it (AC is still my priority), but it seems like a fun, involved game.
 
Device
  1. Windows PC
Username
Phyllo Game Over
A couple other examples of long-term goals that Township supports:

Very similar to Airport City goal of collecting 500 landing lamps I like to wait until I have 500 picks saved up. Then I activate a mining boost (via spending gems), which lasts for 24 hours. In this way I do mining only about once every 2 months or so.

The game also has a set of upgradable decorations which I haven't done much with. For example, you can build a spaceport or a giant snowman.

Other comments:
You can use greenies if you are just impatient, to speed up production or construction. That is not my style of play. I primarily use greenies to expand capacity long term (buying more queue slots in factories and more baskets in the market), and also to hire the dealer. I could write a whole long post on hiring the dealer. Finally my co-op requires everyone to buy an extra task in the weekly regatta, which costs 10 greenies a week. (Not as expensive in real money as 10 greenies would be in Airport City.)

Other things I like about the game:

In-app purchases feel fair, not sleazy or like they are trying to trick you. I have averaged less than $1/week on the game. I usually wait until there is a 40% off sale before I buy greenies. (Note that sometimes they say 40% off but they are including some decorations or other items in addition to the greenies, so do your own math to see what the discount works out to on the greenies.)

It is definitely possible to play without spending any money. It would be more difficult in that case to keep the dealer on retainer, but the core gameplay elements would still be available.

There are regular (about every 8 weeks) events. Usually an event will involve some minigame. You should expect to enjoy some of them more than others, since some of the minigames will appeal to you more than others. They usually give great prizes, which you can get for attaining your personal goals in the event. There might be minor other prizes for doing better than other players, but the bulk of the great prizes you can get based on your own completion. For example, the Easter event gave you a bunny village which gave one greenie a day for a month, so 30 greenies. Everyone who completed the event, not just the top scorers, got a bunny village.

Similarly the weekly regattas give great prizes even if you don't get a top score. There are additional prizes for scoring high relative to other teams, but there are also prizes you collect based on your team's total score regardless of how well other teams do. The prizes are worthwhile, and include greenies, gems, and mining supplies.

The game is structured in a way that helping other players helps yourself. If you fill an airplane or train crate in someone else's town you get the coins and XP for filling it. You also get a clover that you can redeem for good prizes at the House of Luck. The player who helps automatically gets a clover when the plane or train is sent off. Getting clovers is so beneficial that it is considered selfish to _not_ ask for help with your planes and trains. A lot of times I will ask for help on a train even if I could fill it by myself, because that way other people will get clovers.

There are a lot of achievements you can work towards. Even after playing for more than a year I have not finished them all. For example, one is to plant 200,000 fields. I think I am about 80% of the way toward finishing that. Some of them take some planning, such as one to fill 30 helicopter orders within 30 minutes (that one also takes a little bit of luck).

Some ways in which it is less sophisticated that Airport City:

Gifting is less of a core mechanism. You can send gifts to 5 friend a day, but you don't pick what they get. They just get a ballon appearing in their city. When they pop it it usually has some coins, but sometimes has 1 greenie.

Co-op chat only displays the most recent 99 messages. So it is more ephemeral than the conversation here in this forum.

The entire mechanism of flying to destinations and accruing stars is absent. So in that way it is less sophisticated.

Thanks for your hints and views on it. I was wondering what events might be since I got it opened but nothing happened there so far. :)

How does the speeding up of the mining help you?

It's great to explore more and more areas being revealed, next for me will be the harbour.

So far, I went easily through it without real money, just some patience on not needing the latest factory once it becomes available but exchanging things with friends.

I like the way chat works there since you can quickly discuss who needs what and send out requests and then send things over. That is much easier than the gifting in AC. I see the 5 gifts per day just as a bonus, the real gifting is to give someone what he requests and that is simply an option you do not have in AC unless you put something in your signature here or in your player's name but that is truly clumsy compared to the elegant way here.
 
Device
  1. iPad
Friend Code
Robobobo888
Username
Robobobo888
The mining boost lets you see where things are located, so that you don't waste any tools exposing empty squares. It lasts for 24 hours.

The one event that just ended was called "Restaurant Days". It was a Diner Dash-type minigame, in which you cook dishes that customers order. At Easter there was an event which was a lot like mining, except instead of digging through rock to find ore, you cut through grass to find bunnies. Then when you found a bunny you gave it some food, such as a couple carrots or an ice cream cone. You got points for every bunny you collected. Before that there was a fishing event, in which you first had to fill helicopter orders (like usual) to collect bottlecaps, then you turned the bottlecaps into fishing lures, then you used the lures to catch fish.
 
Device
  1. iPad
Friend Code
Robobobo888
Username
Robobobo888
My friend code in Township is JD7HUP. My town name is Caboose City and I am level 94.

Please try to add me even if it says that I am already full of friends. I probably have some inactive players I can remove. Also, let me know if it says that I am full. They just added friend codes recently and I don't know if those count against the basic limit of 50. I'm curious to find out.
 
Device
  1. iPad
Friend Code
Robobobo888
Username
Robobobo888
The friend code didn't work, maybe because we're on different platforms.
Oh, that's too bad. I suspect the divide might be mobile vs. desktop. My co-op has people on Android, iOS, and even Kindle! But I've never seen anyone on Windows and didn't even know that was a possibility. @Phyllo, is everyone in your co-op on desktop? Everyone in my co-op is on mobile.

Despite the "mobile" name I actually play on an iPad with wifi, no cellular data, from my house.
 
Device
  1. Windows PC
Friend Code
2005pgkc
Username
Floatie Magic
My friend code in Township is JD7HUP. My town name is Caboose City and I am level 94.

Please try to add me even if it says that I am already full of friends. I probably have some inactive players I can remove. Also, let me know if it says that I am full. They just added friend codes recently and I don't know if those count against the basic limit of 50. I'm curious to find out.

Hi Robobobo, tried to add you with your code, but it says incorrect code... Mine is 8KE7M4.
Edit: Just read the other posts on your code *blushes*, I'm on Windows 8...
 
Device
  1. iPad
Friend Code
Robobobo888
Username
Robobobo888
Sent you an invite @Robobobo888 , it said you were a very popular lady and had no room for more friends :), couldn't invite @Phyllo or @crescent moon said invalid code. So assume cant play across different devices??
The friend limit is only 50, so it's easy to hit. I recommend pruning out friends you haven't seen in a while. They are probaby inactive. That way you can make room for newer friends who are actively playing.

When you look to see which of your friends needs help (the exclamation mark tab in the Friends area) the game will sometimes randomly show you other people not on your list who need help. Then you can visit them and help them. There is a tab called "Recent helpers" where you can see who has helped you recently. If someone there is not already a friend you can send them an invite from that tab. This is a good way to find new friends who are active players and who like to help.

@Blue Jay I ditched one of my old, inactive friends to make room for you.

We have discovered via this forum that there is a divide between mobile and desktop systems. On the mobile side you can have friends across Android, iOS, and even Kindle. But it seems we can't make friends with our forum buddies on Windows desktop.
 
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