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Air Earth

land is the most precious commodity...
not as precious as it once was :unsure:šŸ˜¢
Yeah....as I said I did 6,000,000 one time - without any cheating or questionable behavior.
as you said, t took weeks of planning, maxed out stores of flight items and fuel with lots in coming supplies throughout the week and RSI by the time you had finished. It's simply not sustainable week in, week out.
51 million and counting. Thatā€™s 68,000 condors. 4.08 million fuel even if you could get the planes back quickly enough which isnā€™t possible. 10-20 million. I think Iā€™m gonna sue GI for inaction and see where it goesā€¦
The vast majority of those players moving mega numbers are taking advantage of "bugs" (the term is used loosely by G! and essentially refers to a combination of their lack of interest and shite coding. I'm aware of a bug that will reduce the bulk of the limitations you might expect to move those sorts of figures regularly (I do not use it and it's a rare situation for me that that I also refuse to share it). It's still time consuming and cumbersome and based on recent patterns, I'm positive that they've found another method. Some players stats jump way too quickly (eg. millions within hours of the weekly reset) for them not to have found some way to break the game code and choose whatever numbers they desire.


Quite some time ago, there was abug that allowed players to add PEBs to their launches without the item being removed from their stores. It made a mockery of launches and Gold/fuel gathering was simply process work rather than planning and gathering enough resources. G! were quite clever and modified the code so that each PEB (in fact, all launch fuel items) had something akin to a unique tag attached it. It would have been resource heavy for the servers because launches are one of the few aspects of the game that are 100% live and every single action taken during launces is synced to the server in real time. As each item was used, the "tag" was referenced to the server database and could only ever be used once. Any attempts to try and bypass the system would actually result in the player losing an additional item when they counter reset and they tried to another of those items.
As stated before, the bandwidth to track it all would have gone through the roof when the fix was implemented, but it proves that they can put measures in place if they really want to. In the past, i would have suggested that tagging flight items would would have significantly impacted the cheaters but the anout of data being transferred would impact data transfer speeds for everyone. It wouldn't be quite as simple as I've described because there are other factors at play in what they're doing and a work around wouldn't take long to discover (it appears that it already has been :)). The point is, that there are many ways that G! could sort these issues out IF they wanted to and were prepared to invest the resources in the coding department. I cant see that happening anytime in the near future as the company was decimated, losing the bulk of their employees and having to deal with logistical chaos when Putin started killing people. My guess is that G! are working harder than ever with a skeleton crew of staff and they're entire focus is on simply keeping the game going. The battle at the top of the alliance table involves a tiny percentage of the people playing the game and would have a far smaller financial impact than they would have been experiencing if they couldn't keep the rest of the game running smoothly to retain the players they still had. In the early days of the war, the game was riddled with problems and most players believed that the game was unlikely to survive. They've managed to perform miracles to just get it running smoothly and the level of generosiity with bonuses and freebies to players, in recent times, would appear to indicate the desperate lengths they've gone to just trying to stop players abandoning the game. Their focus woould be 100% aligned with trying to generate income and stay afloat so resolving these sorts of issues are a long way down their list of things to do.

Good luck with the court case ;):LOL:.
 
not as precious as it once was :unsure:šŸ˜¢

as you said, t took weeks of planning, maxed out stores of flight items and fuel with lots in coming supplies throughout the week and RSI by the time you had finished. It's simply not sustainable week in, week out.

The vast majority of those players moving mega numbers are taking advantage of "bugs" (the term is used loosely by G! and essentially refers to a combination of their lack of interest and shite coding. I'm aware of a bug that will reduce the bulk of the limitations you might expect to move those sorts of figures regularly (I do not use it and it's a rare situation for me that that I also refuse to share it). It's still time consuming and cumbersome and based on recent patterns, I'm positive that they've found another method. Some players stats jump way too quickly (eg. millions within hours of the weekly reset) for them not to have found some way to break the game code and choose whatever numbers they desire.


Quite some time ago, there was abug that allowed players to add PEBs to their launches without the item being removed from their stores. It made a mockery of launches and Gold/fuel gathering was simply process work rather than planning and gathering enough resources. G! were quite clever and modified the code so that each PEB (in fact, all launch fuel items) had something akin to a unique tag attached it. It would have been resource heavy for the servers because launches are one of the few aspects of the game that are 100% live and every single action taken during launces is synced to the server in real time. As each item was used, the "tag" was referenced to the server database and could only ever be used once. Any attempts to try and bypass the system would actually result in the player losing an additional item when they counter reset and they tried to another of those items.
As stated before, the bandwidth to track it all would have gone through the roof when the fix was implemented, but it proves that they can put measures in place if they really want to. In the past, i would have suggested that tagging flight items would would have significantly impacted the cheaters but the anout of data being transferred would impact data transfer speeds for everyone. It wouldn't be quite as simple as I've described because there are other factors at play in what they're doing and a work around wouldn't take long to discover (it appears that it already has been :)). The point is, that there are many ways that G! could sort these issues out IF they wanted to and were prepared to invest the resources in the coding department. I cant see that happening anytime in the near future as the company was decimated, losing the bulk of their employees and having to deal with logistical chaos when Putin started killing people. My guess is that G! are working harder than ever with a skeleton crew of staff and they're entire focus is on simply keeping the game going. The battle at the top of the alliance table involves a tiny percentage of the people playing the game and would have a far smaller financial impact than they would have been experiencing if they couldn't keep the rest of the game running smoothly to retain the players they still had. In the early days of the war, the game was riddled with problems and most players believed that the game was unlikely to survive. They've managed to perform miracles to just get it running smoothly and the level of generosiity with bonuses and freebies to players, in recent times, would appear to indicate the desperate lengths they've gone to just trying to stop players abandoning the game. Their focus woould be 100% aligned with trying to generate income and stay afloat so resolving these sorts of issues are a long way down their list of things to do.

Good luck with the court case ;):LOL:.
TBH with the state of GI just now, Iā€™d been over the moon if they just changed the font on warehoused buildings so I can read them
 
that is not so heart - without any cheating possible.
This requires a lot of conditions. First, enough land to build houses collected by passengers, and second, a large number of black uniforms, requires a long game time.
I believe that pilots who can reach this level have been running in this game for at least three or even five years.
 
This requires a lot of conditions. First, enough land to build houses collected by passengers, and second, a large number of black uniforms, requires a long game time.
I believe that pilots who can reach this level have been running in this game for at least three or even five years.
Disagreeā€¦ they are just more organised. This game is all about fleet management and having an objective.. Too many chase level 80 and think the game is overā€¦itā€™s only just begun! I hit 100k in less than 2 years thanks to a good alliance and help early on.
 
Disagreeā€¦ they are just more organised. This game is all about fleet management and having an objective.. Too many chase level 80 and think the game is overā€¦itā€™s only just begun! I hit 100k in less than 2 years thanks to a good alliance and help early on.
100K, which I just arrived at now, provided that I don't do alliance tasks.
Of course, the reason mentioned above is for 200K per week.
 

Mega Fleet Lord

Active Member
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You mean you want to cheat? Please don't cheat. It's unfair to other alliances who actually put time and money into the game. Plus, what's the point of the game if you're not even going to really play it?
OFC cheat, FFS the top 50 are suspect of cheating who can't be enforced & they have the maps for cities i must visit to get the S3 liver & blds. GI could solve the issue easier if they sold the alliance maps and or blds
 

Paula

350+ Star Club
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OFC cheat, FFS the top 50 are suspect of cheating who can't be enforced & they have the maps for cities i must visit to get the S3 liver & blds. GI could solve the issue easier if they sold the alliance maps and or blds
No. Don't cheat. Only the top 5-10 alliances cheat. There are many players who spend hours a day playing the game. I mean hours and hours. Often, those people spend lots of money as well.

I myself am not retired yet (looking forward to that day!), but many, many players are. They have all the time in the world to play the game.

At least for me, Airport City is fun because it's a challenge. If I could get hundreds of liveries or thousands of greenies by cheating, what would be the point of the game? I could purchase any plane I wanted. I could get all the stars I wanted. I could get all the in-game currency I wanted. But why would I do that? To show off? To hurt other alliances who actually play fairly?

I believe I'm speaking on the behalf of almost every member of this forum. I hope so, at least.
 

Mega Fleet Lord

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OHHHHH that is part of reason y the greenie purchase prices are skewed & make zero sense now.
Can BMC ever be purchased & more importantly can Alliance maps be bought by some method, ZERO chance of winning top 100 in weekly contests
@Bob69bob
@Pavolko_Gun
@Paula
@ItsRalphy


I just learned Red launches available up to 20x long before my time which explains the coin prices for original blds & one can now see y a handful of newer ones have higher coin income.

BTW when did Bank / Mint / Casino (BMC) discontinue & how did ppl get them b4, was it a purchase via a sale, was it a prize from a collection or via an Event ā”
 
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@Bob69bob
@Pavolko_Gun
@Paula
@ItsRalphy


I just learned Red launches available up to 20x long before my time which explains the coin prices for original blds & one can now see y a handful of newer ones have higher coin income.

BTW when did Bank / Mint / Casino (BMC) discontinue & how did ppl get them b4, was it a purchase via a sale, was it a prize from a collection or via an Event ā”
Hi BMC have been available twice, and each time came as a sale open, i think, for a week. They were purchased for gold and silver tokens only. I have never seen them on sale any other way, sorry.
 
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I would pay $75 for BMC now ... that makes me fanatical šŸ¤¦ā€ā™‚ļø
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