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Level 3 Reserve hangar

Barkmi4 (Mike)

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Been searching throughout this forum, but I can't find the answer 😕
Can somebody pls tell me how many standard slots are there in an Reserve hangar lvl3?
If still only one I'll pass 😉
There are 10 slots in Reserve hangar 1, at level 3.
I can’t remember how many of those are ‘free’.
I have 6 unlocked, to unlock slot 7 costs 80 greens.
 
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Been searching throughout this forum, but I can't find the answer 😕
Can somebody pls tell me how many standard slots are there in an Reserve hangar lvl3?
If still only one I'll pass 😉
Each level gives you 4 slots more
 

SASgold

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If I plan on keeping my greenies for other stuff, at least for the foreseeable future, can I gain free reserve slots by buying a Reserve Hangar 2 (i.e. the second building, not upgrading the first hangar)? It seems to cost just gold and a few items and would be a nice investment if there are any free slots in there...
 

Barkmi4 (Mike)

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If I plan on keeping my greenies for other stuff, at least for the foreseeable future, can I gain free reserve slots by buying a Reserve Hangar 2 (i.e. the second building, not upgrading the first hangar)? It seems to cost just gold and a few items and would be a nice investment if there are any free slots in there...
Off the top of my head, 2 (I don't have one, I'm currently saving for this reason). There is a thread about this somewhere, but I don't have the time to search for it right now.
 

VdW

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@SASgold @Barkmi4 (Mike)

I don't know if it's still true for version 7.0 or not.
 

@SASgold @Barkmi4 (Mike)

I don't know if it's still true for version 7.0 or not.
Reserve hanger 2 level 1 comes with 4 slots, 2 are free and believe the other two are 10 amd 20 greenies
 

VdW

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Reserve hanger 2 level 1 comes with 4 slots, 2 are free and believe the other two are 10 amd 20 greenies

According to the thread that I shared, level 1 Reserve Hangar 2 has 2 slots free, and then 20 greenies and 40 greenies to open 3rd and 4th slots. But really, I don't know. Just telling what I read.
 

Navigata07

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I just posted a thread yesterday about the need to revamp the fleet growth of the game. I think the current prices are too expensive and with alliance tasks based on the entire fleet instead of just the active fleet, it cripples the growth potential. See my recommendations here. Maybe Ivan will see it and recommend it:
 
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