Welcome to Airport City!

AirportCityGame.com is the Number One place to be when it comes to the hit game Airport City!

Real time chat to other players, trade items together, complete space missions, form & arrange alliances and much much more. It's all here at AirportCityGame.com

1 Police station and 6 Visa centers best layout

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
I was just wondering if anyone has already done the homework and planned the perfect layout as title says? It is just the lazy me asking before starting the planning myself :)
I was playing with this 2 days ago and think I got the optimum, I then bailed on the decision and decided I would spend the tokens on my casino instead.
 

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
D21C5E48-9116-4ABE-B7CC-FEA9B206DC4D.jpeg

8DFEAFF0-CF80-49CD-9F6E-B87C17011C58.jpeg

BA40881A-524F-4B00-9BAA-BF6625E3F6AF.jpeg

44A9CD8A-9DF9-4B04-A0EE-498B2926F471.jpeg

99910628-BA89-4A18-98D3-9C63409AFCD3.jpeg
 

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
I hadnt finished working out what to do with the last 2, but you get the gist.
Let me know if you come up with anything better - I haven’t splashed out yet and keep flip flopping on what to spend them on.
 
I hadnt finished working out what to do with the last 2, but you get the gist.
Let me know if you come up with anything better - I haven’t splashed out yet and keep flip flopping on what to spend them on.
But if you buy a police station you’ll have to redo everything?

I decided I’m setting it up once and will see how it goes. Don’t forget if you run a contract you can move the VC around to the different blocks of buildings. It doesn’t have to stay static, just be next to a road.
 

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
But if you buy a police station you’ll have to redo everything?

I decided I’m setting it up once and will see how it goes. Don’t forget if you run a contract you can move the VC around to the different blocks of buildings. It doesn’t have to stay static, just be next to a road.
Depends how you do things - I’ve just re-arranged to show @A350 anyway.
I will only re-arrange that small section for the police station, everything else will stay put. I.e. 5 VCs stay put, 1 moves.
Generally I pass everything that is 1H upwards through my square, and vary the contract length depending on what maps/planes I will be flying.
You can be crafty too and run 2 contracts for map flying. E.g. you could run a 1h contract, accept into your terminal, then 2 days later (big buildings refreshed) run another contract. Wait 2 more days for your map run and you’ve essentially 3 rotations of all buildings worth of passengers ready for your map run without using any bonuses.
 
Device
  1. Android
Friend Code
04rnw6mrz
Username
Dan-*item*

You aren't maximizing with that layout. The outer 4 corners should be your 2x2 buildings and the top row should be 3 1x1s in the middle and 2 2x2s on the outer corners. See my awesomely edited photo below. The circled corners on the bottom row should be 2x2s. The squares on the top row should be changed to 1x1 and your 2x2 slid to the right one space. This is of course only taking into account maximizing the buildings that are within the visa's range and not taking into account the reproduction rate of the buildings themselves. A less optimized space that has fewer buildings within range of the visa center could have a higher passenger output if the larger buildings have a higher reproduction rate.

InkedBA40881A-524F-4B00-9BAA-BF6625E3F6AF_LI.jpg
 

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
You aren't maximizing with that layout. The outer 4 corners should be your 2x2 buildings and the top row should be 3 1x1s in the middle and 2 2x2s on the outer corners. See my awesomely edited photo below. The circled corners on the bottom row should be 2x2s. The squares on the top row should be changed to 1x1 and your 2x2 slid to the right one space. This is of course only taking into account maximizing the buildings that are within the visa's range and not taking into account the reproduction rate of the buildings themselves. A less optimized space that has fewer buildings within range of the visa center could have a higher passenger output if the larger buildings have a higher reproduction rate.

View attachment 28256
The layout shown is for following the purchase of 1 police station, which would extend the radius covering all of those.
This is my current with 1x1 VC radius
893F25B3-D661-4618-8B2D-AC634D0BBF42.jpeg
 
Device
  1. Android
Friend Code
04rnw6mrz
Username
Dan-*item*
The layout shown is for following the purchase of 1 police station, which would extend the radius covering all of those.
This is my current with 1x1 VC radius
I totally get the 1 police station as asked in the original question vs the picture you just showed. The edited photo with my awesome drawing allows you to put 1 additional 1x1 building into the effected radius of the visa center with 1 police station. That is the point that I am trying to make.
 

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
I totally get the 1 police station as asked in the original question vs the picture you just showed. The edited photo with my awesome drawing allows you to put 1 additional 1x1 building into the effected radius of the visa center with 1 police station. That is the point that I am trying to make.
Something like this?
2FC63C90-391F-4D1A-A16D-C4BB9046681C.jpeg
 

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
If I have understood right, that has gained coverage of 1 extra 2x2 building.
Fair point that it covers more, personally it isn’t worth the additional space used to me, but it is certainly a valid point point in this thread.
Let me know if that isn’t quite what you meant.
Edit: for me it would mess with my larger layout sequence within my city.
2nd edit following Dan’s correction:
If I have understood right, that has gained coverage of 1 extra 2x2 building and 1 extra 1x1 building.
 
Last edited:
Device
  1. Android
Friend Code
04rnw6mrz
Username
Dan-*item*
If I have understood right, that has gained coverage of 1 extra 2x2 building.
Fair point that it covers more, personally it isn’t worth the additional space used to me, but it is certainly a valid point point in this thread.
Let me know if that isn’t quite what you meant.
Edit: for me it would mess with my larger layout sequence within my city.
It is exactly what I meant, and the increase would be 1 1x1 and 1 2x2 now that I see it and count again.

Edit: And yes, it is the best coverage of buildings by the visa center but probably not the best overall city plan.
 

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
The potential downside, which is very much dependent on what bonus buildings and space a player has available, is that there isn’t as much potential to bonus bump buildings, unless you have a lot of 1x1, 2 radius bumpers and outside space to bump.
My initial setup, with boosters I have (no metro stations :( ), would probably produce me more pax than the second setup. Although I haven’t done the math.
D168746F-15CE-4EBE-892D-E08640B79E11.jpeg

Edit: I could bump higher, but at the cost of my bonus square which would be a net deficit.
 
But if you buy a police station you’ll have to redo everything?

I decided I’m setting it up once and will see how it goes. Don’t forget if you run a contract you can move the VC around to the different blocks of buildings. It doesn’t have to stay static, just be next to a road.
Welcome to my world. 6 complete city redesigns. Gets you thinking, though 🤣.

The potential downside, which is very much dependent on what bonus buildings and space a player has available, is that there isn’t as much potential to bonus bump buildings, unless you have a lot of 1x1, 2 radius bumpers and outside space to bump.
My initial setup, with boosters I have (no metro stations :( ), would probably produce me more pax than the second setup. Although I haven’t done the math.

Edit: I could bump higher, but at the cost of my bonus square which would be a net deficit.

I like the way you’ve gone there- there’s unused potential still. Each 3 sectioned piece of road could have the middle section removed and fit another 1x1 building.

i tried to use the outside radius with 2x2s and squeeze the 1x1s in around them...
I just punched the pic below quickly so there’s probably a mistake somewhere, but the blue X could have a station (10% bonus, radius 2) dropped in. I kept changing my mind so had to stop 🤪.
B239A38E-8A40-44BC-9E7C-8AD76D01847F.jpeg
 
Device
  1. Android
Friend Code
04rnw6mrz
Username
Dan-*item*
Welcome to my world. 6 complete city redesigns. Gets you thinking, though 🤣.



I like the way you’ve gone there- there’s unused potential still. Each 3 sectioned piece of road could have the middle section removed and fit another 1x1 building.

i tried to use the outside radius with 2x2s and squeeze the 1x1s in around them...
I just punched the pic below quickly so there’s probably a mistake somewhere, but the blue X could have a station (10% bonus, radius 2) dropped in. I kept changing my mind so had to stop 🤪.
View attachment 28292
Your pattern works good as well if you have less 1x1 buildings or more 2x2s to fit into the picture, but it always comes down to the math to figure out esactly which one is the best.
 

Barkmi4 (Mike)

1000+ Star Club
Wiki Editor
Moderator
Device
  1. iPad
Friend Code
PM
Username
Barkmi4 *items*
The more I think about this, the more I realise it is entirely individual.
It very much depends on how you use VCs in the first instance, and how much land you have.
My city is setup to easily move VCs around for collection from all buildings - but in reality they only get moved between anything that has less than a 1H refresh rate, and my main goal is to cover as many of those as possible within the VC area without the need to move the VCs as this has the largest impact on my total passenger collection in a contract period.
Anything 1H + gets moved through my square. My square is entirely produced from freebie buildings, and so stands at 117% (soon to be 122%, and can be bumped to 137% if I move my brick houses).
My current layout is set as is on the recommendation of a player (whom I respect), to allow the easy movement of VCs and collect from buildings in minimum time. This doesn't work for me, as I would need to use a significant number of alarm clocks to gain enough passengers, and is not sustainable for the map flights I am currently and planning on completing. With that in mind, I am going to revert back to my old layout to save a significant amount of land, and maximise my VCs ability more.
 
Top Bottom