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Real time chat to other players, trade items together, complete space missions, form & arrange alliances and much much more. It's all here at AirportCityGame.com
This month we're celebrating 7 years since Airport City was released. To be precise, that's 7 years since it was first released on Facebook for a global audience, and mobile versions followed a bit later.
For now, there're a few Facebook profile cover images I'd love to share with you to...
Hi! As you might know from the long 6.10 update thread, we’re working on a tech update release to address some of the recent issues. Here’s a list of things we're going to fix:
UI freezing after sending a gift found through the search form
The incoming gifts counter not updating immediately...
Hi, we're close to having a feature complete build, and therefore I can give you a quick preview of 6.10 update that's coming in August.
It Came from Outer Space special event with a new reward: the Enigma House.
The event shop with four spectacular buildings: the Jupiter Storm, the Venus...
Hey all,
it’s that time again when I can share what’s coming in the next update for mobile versions and Windows PC. We’re targeting late June or early July for release.
The Land of Opportunity special event with a new reward
The event shop with iconic buildings like Jefferson Memorial...
Hey all,
it has been a very busy month for our team, and I'm happy to announce we're close to releasing 6.7 update — it's coming either tomorrow or next week on all mobile platforms.
The highlights of the update are:
The Long-Awaited Mail special event with a new reward
The event shop with...
Hey all,
we're wrapping up the works on the next major update so it's that time again when I can give you a sneak peek into what's coming with it. By the looks of it right now we hope to release it by Friday the 13th on iOS, Google Play, Windows, and Facebook.
The legendary Age of Ash...
Hey all,
I've dropped by to share with you one of the features of the upcoming 6.3 update for mobile versions. This one is purely cosmetic, and it's been on my mind for a long time: a better looking space outside the city. We've done the first pass of it with a new winter tile set in 6.1, but...
One more tech-related piece of news. We've delayed it as long as we could, but the time has come to update the game engine we use to the latest version, and it's not compatible with Android 4.0.3. Starting with 6.3 update that's coming in February the minimum version of Android to run Airport...
Hey all,
We've released the 6.2 update on iOS and Google Play yesterday, as you probably know already, and are doing our final QA on Windows, Samsung, and Amazon versions. We'll extend the time to complete the Time to Rock event for those three.
There's an important announcement for our Windows...
I'm happy to tell you the update is now live on iOS and will be available worldwide within a few hours.
Google Play, Windows, Amazon Appstore, and Galaxy Apps versions are going to come later this week as soon as we finish our QA works and they pass required approval procedures.
Here's what we...
Well, the word is out, the next big thing is the helicopters.
There're a few details I can share with you.
Helicopters are coming to mobile versions first, we're aiming for an early December release.
Facebook release of helicopters will follow in 2018.
We'll introduce two helicopter types in...
Hey all!
I'm glad you all seem to like Cinemania as it is indeed an easy event for a relaxed playthrough, and I'm sure many of you will be done with it within a couple of days. A quick tip: hit 'Complete' when you're done, as the feature that does it for you if all conditions are met when time...
Hey,
we've released an update on Facebook tonight with new levels etc. and while you (patiently) await for the update to happen on mobile in a few days, let me tell you what we've done recently to make Airport City a little more fun besides obvious things like new collections and buildings. I'm...
Hey all!
It's been a few months since my previous 'state of affairs' post and I've received several requests to let you know what's coming next. Well, we're still finalizing our plans for the whole year internally, but there's no reason to keep you in the dark about what we've already decided...
Hey everyone,
it’s hard to believe, but it has been full five years since global release of Airport City on Facebook in September 2011. Mobile versions came along a bit later: first Android in February 2012, then iOS in August 2012, and last but not least Windows in March 2014. I know, there...
Hey everyone,
as you know I rarely come here to announce the new update since I think it's generally more fun if you discover everything yourself. But we'll make this one exception.
This update will drastically improve all social features: space launches, gifting, neighbor visits. However...
Hey everyone,
while we all wait for the next update(s) on mobile devices to happen — and trust me, I'm the one who's the most impatient on this matter — I thought it would be cool to share with you some of our behind-the-stages workflow. Of course, it's mostly routine: hundreds of various issues...
Hey everyone,
with Christmas around the corner I thought it might be a good time to wrap up 2015 and share some of our plans for next year. Although several ambitious goals we set in 2014 like Mission to Mars didn’t happen this year for a variety of reasons, there are quite a few things that we...
Hi everyone,
iOS update is going to be live in a few hours, Android is coming tomorrow, and Windows is on its way as well.
As always, we've fixed some things, and broken some others - you'll see for yourself soon.
One thing I should note though is that every five-star review, however critical...
Hi everyone,
My name is Ivan, and I'm Airport City producer and game designer here at Moscow, Russia. I've been with the team since September 2011, but the game itself is in a continuous development since March 2011. We're a studio called Road 404 that is a subsidiary of Game Insight. Our other...
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