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    General 7.0 preparation

    Hesitant because I currently have just the right amount for a lvl7-runway, but then I'm broke. Would like to start v7 with a decent amount of cash... Is it confirmed that the lvl7-equivalent in v7 is (much) more expensive?
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    General 7.0 preparation

    I'm holding off investments as much as possible right now, as I prefer to have some cash available for when the upgrade arrives. I'm one hangar short, but I'm not buying that just yet, and have 1 lvl7 and 1 lvl5 runway, but I'm hesitant to upgrade the lvl5 to lvl7...
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    6.31 update

    Great, thanks for sharing the answer. O, wait.... Maybe you should just share the answer? 🤪
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    Airport City 7.0 Moans & Groans

    Ok, no worries about not agreeing with me ;) I was just hoping we could avoid that station in this discussion as I thought it was a 'past station'. I'll back off, as I'm fine with both solutions and don't want anyone offended :)
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    Airport City 7.0 Moans & Groans

    This isn't about that limit, we all know that was / is coming for a while now
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    Airport City 7.0 Beta is Out, What's Next

    "supposedly" obtained by spending real cash. "Back in the days" those buildings could be earned, or bought with earned coins/cash/gold/whatever, same as now. I could have plenty of buildings in my inventory that where bought: MSB-boxes still give you buildings that you don't need even if you...
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    Airport City 7.0 Beta is Out, What's Next

    If I sell one my redundant buildings (which I have plenty of), I get a measly amount in coins and have to wait the full re-building time when I replace the sold building with one of my warehouse-buildings. Why should any other situation be rewarded greenies? Let alone 100 each?
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    Bug or Not? Fuel Depot Won't start

    As far as I understood the change of fuel-gifts going to the fuel-bar: You can only accept a fuel-gift when you don't have the maximum amount of fuel in your fuel-bar. When you have reached the maximum, you just can't accept the gift until you are below the maximum. In practice, this will have...
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    6.31 update

    It's typically not the developer who pushes the release, especially with the agile / scrum approach that is used in most companies nowadays 🤪
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    How will it Transition from 6.31 to 7.0

    Refund? What refund? I don't expect any refund tbh :rolleyes:
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    How will it Transition from 6.31 to 7.0

    The city-side doesn't need much changes, and with hangars and landing strips gone from the airport-side I don't see any difficulties there as well. I think they just take out the buildings / structures that are no longer there in v7 and leave everything else as is
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    6.31 update

    Will the Mystery Super Buildings return on sale during events to purchase for event-coins (e.g., Marshmallows in this case) in v7? I like those a lot better than the unique buildings :) Good luck with the release of v7 btw, must be stressful times for you and your team
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    General Pawn shop can collect from

    Don't forget to activate the Family Ticket; (remember) activating it too late cost me a few thousand pax a few times already :cautious:
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    General Pawn shop can collect from

    My strategy for visa center is to wait until larger buildings are nearly ready to be collected, then activate family ticket. Set up the visa center inside a magic square, and activate a contract. Then move all buildings that are ready to be collected inside the magic square for autocollect. And...
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    6.30 Update

    I have 5 gift shops lined up too :) (6th incoming soon :P )
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    6.30 Update

    solid fuel, not just any type of fuel ;)
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    Airport City 7 Beta First Impressions

    Good point. Would be good to know if it is worth the penny to upgrade my current second runway to lvl7 now (so I will have 2 v7-lvl10 runways) or to wait what happens with my v6-lvl5-runway and what it would take to get it upgraded to v7-lvl10.🤔
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    Airport City 7.0 Beta for Android is available on Play Store

    Somehow one of my guest planes thinks there are no more free slots to park its plane (even though there are), now holding up the entire queue: A second guest plane can't exit the landing strip because of that, and one of my own planes can't take off because the landing strip is occupied😂
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    Airport City 7.0 Beta for Android is available on Play Store

    Two small issues I've noticed so far: Clicking clouds sometimes doesn't work, and "ready" planes don't land if you first close your game with all landing spots occupied (e.g. with guest planes), and then open up your game again. After the landing spots are cleared, the "ready" plane does not...
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