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It doesn't said that it gives item randomly so I assume it have a panel showing the item that can be received after a day. Like in the resources base. Sorry for the inconvenience.
I'm not really a fan of the Likert scale that the game use. Therefore I suggest using the Percentage scale as an alternative or even an addition to the current scale. This put the user at ease whenever his/her desired item doesn't drop for a couple of time.
TMI:
I try to mathematically convert...
Can we include the time it takes to land in the flight duration? Like, in the last 5-10 seconds the helicopters should be seen moving towards its pad. I suggest this because the counter/timer starts when the passenger aboard (the green loading) so the flight should end too with the time it lands...
I look into the threads that list down players that have Planetarium (posted 4 years ago) and Training Center (posted last year) and I'm not sure if they still play the game. So I'm here to update that thread
"I'm looking for active players with 3 or more Training Center and Planetarium"...
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