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What's needed to launch - Invite

QF-Charles

700+ Star Club
Musketeers Alliance
Prior to starting a green launch is there any way to know what items are needed? I realise as one clicks the items on that screen we have in inventory (or purchases with greens) that we progress through to an inevitable launch, but surely there must be a way to know beforehand and not find out that the last 2, 3 or more items need one to spend green? This means that if one does not have the green to spend, you have lost what coins you spent.

Also, the screen says to tap a neighbor if you wish to invite them but I do not see that option?
Thanks in advance.
 
Taken from @Captain WH Rollins guide on space launches:

Fuel Resource Values
As you will see each resource has a value - Powerful Explosive Bolt (360 points), Main Stabilizer (120 points), Large Fuel Tank (40 points), Explosive Bolt (24 points), Additional Stabilizer (12 points), Solid Fuel (12 points), Small Fuel Tank (6 points) and Liquid Fuel (2 points) - when you click on a resource, the value is added to the launch flight total e.g. green 1,600 resource points, blue 2,000 resource points and red 3,000 resource points - once full the flight will launch.

Fuel Resource Time Counters
Each resource item has its own clock, which counts down once you have selected the resource, during which time you will not be able to select it again, until the clocks count down ends - Powerful Explosive Bolt (30 seconds), Main Stabilizer (1 minute), Large Fuel Tank (1minute, 30 seconds), Solid Fuel (2 hours), Explosive Bolt (4 hours), Additional Stabilizer (2 hours), Small Fuel Tank (30 minutes) and Liquid Fuel (10 minutes)

The screenshot shown below is what shows for ALL launches. You can look in your warehouse ahead of time to see how many of the needed items you have available.

spaceship launch.JPG
 

QF-Charles

700+ Star Club
Musketeers Alliance
Taken from @Captain WH Rollins guide on space launches:

Fuel Resource Values
As you will see each resource has a value - Powerful Explosive Bolt (360 points), Main Stabilizer (120 points), Large Fuel Tank (40 points), Explosive Bolt (24 points), Additional Stabilizer (12 points), Solid Fuel (12 points), Small Fuel Tank (6 points) and Liquid Fuel (2 points) - when you click on a resource, the value is added to the launch flight total e.g. green 1,600 resource points, blue 2,000 resource points and red 3,000 resource points - once full the flight will launch.

Fuel Resource Time Counters
Each resource item has its own clock, which counts down once you have selected the resource, during which time you will not be able to select it again, until the clocks count down ends - Powerful Explosive Bolt (30 seconds), Main Stabilizer (1 minute), Large Fuel Tank (1minute, 30 seconds), Solid Fuel (2 hours), Explosive Bolt (4 hours), Additional Stabilizer (2 hours), Small Fuel Tank (30 minutes) and Liquid Fuel (10 minutes)

The screenshot shown below is what shows for ALL launches. You can look in your warehouse ahead of time to see how many of the needed items you have available.

View attachment 27173
Thanks, I do understand all of that but I was not aware that it is the same for each launch, thanks for clarifying that!
I really appreciate your response, think it's sunk in now.
 
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