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I've flown all day to one of my Alliance task destinations. Three (3) times I've gotten bad weather needing a "massive spotlight" to clear. That seems more a hurdle to my game play versus "making it more realistic"...GI, it appears, just added weather to slow us down...make us use more...
I hope any new update removes bad weather after X days or hours...I have had a sandstorm on one destination for 10 days...that's ridiculous. If a person does not have the item needed to remove the bad weather...then you are forced to spend greenies to fly it, which I think is unfair. If I want...
I'm done also, no more quest for me. On iOS, tapped on 32 mushrooms yesterday after saving knives and using SG and SC...one lousy mushroom drop out of 32.
When you visit neighbors each day and get to click on 5 items in their airport/city, click on the mushrooms surrounding their city and knives "may" drop for you. That's how to get knives, or if a neighbor gifts you one.
On my three iOS games, I visited 12 neighbors each, 5 clicks. Out of 60 clicks, I received 8, 14 and 12 knives on the three games. So even if I average 10 per day, for 13 days I'd have 130 knives to click to get mushrooms. Add some from neighbor gifts...I doubt I will get 5 collections...
Here's the official guide from last time this event was here. Except now five (5) times collecting versus three (3) then! And different reward of course this time. https://www.facebook.com/notes/airport-city-free-to-fly/down-the-rabbit-hole-faq/1304263656267518?__mref=message_bubble
Sooo close to completing one of my Alliance Task flights...but now stopped in my tracks as I do not have a "massive spotlight". Would I need one of those items for every flight to the destination? I was only 20 flights away from helping my Alliance...a bit over 24 hours left, and I probably...
Any idea when the Sound Store bug will be fixed? I have many in my city and will hold off updating until they fix it...update: I finally realize the Sound Stores don't disappear..lol. Thought it was like the disappearing Donut Shops a few years ago...but just a typo on the screen that shows...
So if I have one map for an adventure destination left, and need X flights to get my 3rd star....I might activate that 6 hour map, send a flight or two...then maybe get stopped in my tracks by a "storm" or some natural phenomenon...and need an item to fly? And if I don't have it, I can "pay"...
Excellent analysis, thank you. I was thinking I'd spend gold/silver on Reserve Hanger 2, but have enough to start greeny production again...I'll do that! I just hate starting my Casino...then have a game update mess it up...it's all about timing.
I think I got lucky. I used 28 whistles in one session on iOS. (I did visit one neighbor after I cleared the area of tents to refresh them). I had 7 out of 28 dropped something from the collection. Only Sky Captain active. Even at that rate...in 11 days I'd have 77 drops, and with all the...
I had a Paul Bunyan collection item drop from one of my buildings today that gives one item each day. But when you click on the collection item in the collection list, it says, "collectible item" which usually means there is no active way to get that item. For example, the Santas Bad Day...
The 3rd collection, "Woodstock Nostalgia" needs clicks on the Level 3 main stage...for "very seldom" drops. Five (5) times we need to collect that collection. I wonder how often we can collect on the Level 3 Main Stage? Seems like it will be difficult to finish this...similar to the Volcano...
Been reading all about the new version on another thread, but nice to have one specific to iOS!
I am not having any problems, except...please GI...speed up the takeoff and landing of guest planes!! It was ok before, now it literally can take 8 seconds for a guest plane to land!! You may have...
When I open my game, sometimes other event screens pop up...Halloween, Christmas...the volcano event...I even completed Men Of Steel and was awarded the Gym a few months ago when that event popped up! (I hadn't completed it when it first came around).
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