AirportCityGame.com is the Number One place to be when it comes to the hit game Airport City!
Real time chat to other players, trade items together, complete space missions, form & arrange alliances and much much more. It's all here at AirportCityGame.com
This month we're celebrating 7 years since Airport City was released. To be precise, that's 7 years since it was first released on Facebook for a global audience, and mobile versions followed a bit later.
For now, there're a few Facebook profile cover images I'd love to share with you to...
By the way, there's a 6.10.45 update in the App Store. There're no in-game fixes in it. The app name was changed from long version to short one back to what it was originally.
I'd love to see new levels myself (that's not a figure of speech, I had a long term plan to bring top level to 100 once with a roadmap of major cities we haven't covered yet), but that's an entertainment for a tiny minority of high level players who are not going to fly them anyway because they...
Opening those 2.000 launch ready boxes at the same time will crash your game.
But in 6.10 we've made it much easier to open same type chests one after another in the 'opening the chest' menu. You open one — you can open another one right away in the same menu.
Hi! As you might know from the long 6.10 update thread, we’re working on a tech update release to address some of the recent issues. Here’s a list of things we're going to fix:
UI freezing after sending a gift found through the search form
The incoming gifts counter not updating immediately...
There's a 30 second time out between public/private change. It's both to save some trouble for our server, and to prevent some errors that might happen if anyone goes into fast tapping that button.
Those collections are intended as a warm welcome to new players who just start playing Airport City to give them an idea how cool it is to complete a collection. They aren't supposed to be the uber-collections with uber-bonuses, otherwise it'll be effectively game over for anyone at level 6 —...
Yes, of course, I'm describing how it should work when everything works, there's always a chance a bug of some kind happens — and then it's time to drop us a ticket.
Hi!
The thing here is those gifts weren't supposed to disappear at all, it is a bug. Our engineers say this will never happen again, but they tend to say that every time a major bug occurs.
We're supposedly paying money for native speakers to do translations for every language we support, but of course there're mistakes here and there. There're 1500+ side missions, thousands of collectible items, etc. and all that is translated into 12 languages as of now with every update. If you...
The alliance missions are changed once a week based on your current fleet at the moment week ends and another one starts. That's how it works since alliance missions were first introduced in May, 2017. For example, if you sell all your type 1 planes and buy type 2 planes on Monday, you'll get...
Everything's doable given time and effort, but that feature is a new feature, and there's a long list of those in the pipeline. We might add it some day, it sounds like a good option.
Based on your feedback and tickets to support team we've decided to do a tech update with fixes for most annoying issues.
It will probably come sometime next week.
Hey,
thanks everyone for reporting the bugs, as usual. We'll fix some small ones that are possible to fix right away, and we'll research and fix the rest of them with a next update. It will take some time to determine the scope of the problems and make a decision based on that whether it will be...
Too bad the 'attitude indicator' is the correct spelling, and it looks like someone on our team fixed it based on player suggestion without consulting anyone who knows how it is really.
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