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All of you then consider optimizing (spending excess fuel on) the amount of maps less important than optimizing the returns of each map - as you get enough maps anyway spending only coins or by watching ads (as the latter is limited it's also kind of a currency). Makes sense, I'll adopt that...
So you don't care about having bonuses active for the Excavation maps?
120 is some kind of estimate on # of flights needed to get a full (x6) set of items from one destination? Using how many/which bonuses (+how many %?)?
Ok, my next AC goal is to complete the first adventure map collection, Aztec Legacy. Hence, a map run is what's next. Trying to figure out the pointers, also taking into account the 7.11 update to bonuses. Anyway, it's a two-step process:
1. Getting the destination maps by Excavations flights...
Do we group buildings based on what they produce (coins/passenger/items/pre-req's for flights) or how we obtain them (coins/greens/events)?
I'd prefer the first, and for example passenger-producing buildings bought with greens is grouped with other passenger-producing-buildings (like normal...
Yep, but unless they're the only source of sweets (and considering the wording "romantic buildings", likely not) you don't really have to build them to complete the event. Also, old Merry-go-rounds from prior years will now do you no good as you need to collect 3 Plush Pleasure collections again...
Thx, the one difference seems to be to collect the Plush Pleasure collections in this instance, instead of building Merry-go-rounds (might be a way to force veteran players to do some legwork before completion).
Which probably means you need to "burn" any existing SGs first? At least you had to with BoR... A bit sad for me who've save a few 'til I have a good use for them, and a good reason to never collect the SG collections until right before use.
Anyone who can outline (speculate on) the mechanics for this event, for those of us who weren't around last year? For example the last one was a rather straight line with three targets for event completion:
Gifts, neighbor visits -> Firecrackers (item) -> Umbrellas (via demons) -> Chinese Shop...
There's work being done on a new wiki, powered by this forum. Not complete yet, but in the meantime I can help out with a few of your mentioned buildings:
Building (Pop / Electricity needed)
Sauna (2/1)
Fishing Store (4/1)
House of Doubts (15/12)
I'm curious as to why you find those buildings attractive, I made a post about this below:
https://www.airportcitygame.com/threads/dragon-rising-are-the-red-enveleope-buildings-underwhelming.29721/
As in, genuinely curious - have I missed some benefit with these ones?
Having specific filters trigger on exact words in the warehouse search box would work as well, without forcing an UI redesign. Enter "heli" for all helicopter items, "rep" for all repair items and so forth. If those terms are deemed to interfere with the current string-based name filtering...
Going OT here, but out of curiosity - don't you get more than enough from guest planes, or do you run a lot of Swifts/Owls? I seem to be constantly up against the 100 limit for those items despite running 2 Owls more or less non-stop?
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