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The 100 Item Limit - Dave's Rant.

Blue Jay

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Ok, look at the second tab, "alliance progress" where it has the three destinations for each player... assuming Tel Aviv is the first one, does yours say x/1500 or x/250?

I'm assuming each task is more and more difficult to achieve. I've never been in an alliance before, but how hard was it before to gain reputation points? I'm guessing 20 points a week would have been very rare? They aren't going to just give it away. I really don't think there is the expectation that many (read any!) alliances are likely to hit the jackpot easily. Most players will wait and choose the event that works best for them. Slowly building stars, not blowing resources. It's certainly a lucky dip,each week trying to get a location that suits each player.
It says 1500, points wise is lots better we were only getting 1 point per week before (you had to come in the top 50 i think to get multiple) for getting in the top 3-400. We got 4 points in our first wee for completing 30% of tasks. The principle is great BUT the tasks are impossible
 
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Ok, look at the second tab, "alliance progress" where it has the three destinations for each player... assuming Tel Aviv is the first one, does yours say x/1500 or x/250?

I'm assuming each task is more and more difficult to achieve. I've never been in an alliance before, but how hard was it before to gain reputation points? I'm guessing 20 points a week would have been very rare? They aren't going to just give it away. I really don't think there is the expectation that many (read any!) alliances are likely to hit the jackpot easily. Most players will wait and choose the event that works best for them. Slowly building stars, not blowing resources. It's certainly a lucky dip,each week trying to get a location that suits each player.
Bob, we have task 1500 flights.
 
Some of those tasks are really hard for players at level 70 or higher. 1500 seems damn near impossible even with bonuses and S3 planes although I suspect a couple legit players could make a really good run at it

I mentioned this to support when I complained about the limit, but things like the new alliance missions with die with these limits. There's just no way to fly 250 times to a destination if you're a new player and can't stockpile.
 

Kesh

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Some of those tasks are really hard for players at level 70 or higher. 1500 seems damn near impossible even with bonuses and S3 planes although I suspect a couple legit players could make a really good run at it

I mentioned this to support when I complained about the limit, but things like the new alliance missions with die with these limits. There's just no way to fly 250 times to a destination if you're a new player and can't stockpile.
Some time ago, people asked for more challenging tasks, top players complete new destinations within days. Now we got really challenging tasks (and they are optional). If you focus on one of three tasks I believe you can achieve it - if every member complete easiest one your alliance will get 4 points - so this is very good for lower level alliances who couldn't get into top 50 or top 100. how long last flight where 1500 is required?
 
I’m trying to understand and accept every rules’ update. This time it is simply impossible for me. Here is why:

After the Delta and Powerful Delta planes we could see an inflation process in the game. Just compare the prices of:

Hangars - 8k for Delta vs 80k/120k/300k for Jumbo/Falcon/Condor

Runways – 20k for Delta vs 100k/800k/1,500k for Jumbo/Falcon/Condor

Planes – 20k/44k for Delta and Powerful Delta, 54k for Jumbo, 300k Giant, 500k Falcon, 900k Thunderbird, 1,500k Condor

And the earnings from the flights: 156 coins for Delta / Powerful Delta, 386 coins for Jumbo / Giant, 256 coins for Falcon / Thunderbird and 550-600 coins for Condor

I’ll not mention prices for residential and commercial buildings, Town Hall, Terminal and Control Tower etc. Obviously you cannot earn enough money from flights, so you should start doing launches – preferably red.

It was possible in the past, with just activating one Golden Dice every two days for players in Americas / Asia / Australia and one daily for players in Central / Eastern Europe and Middle East (due to the cut-of time midnight Greenwich in winter, 1 am Greenwich in summer. Several weeks ago GI “repaired a bug” and decreased significantly the drop rate of the launch collections. I did a statistic over the last 11 days and it shows: between 3,6 and 5,7 launch collections daily (i.e. average 3,6 launches daily), in average 20,6 launch boxes daily and 672 fast launch points received in form of PEBs, Main Stabilizers and Large Fuel Tanks + 56 pts. from items to be purchased with coins incl. Solid Fuel, OK if you do 12 hours launch preparation the almost theoretical maximum would be 528 slow launch points (4 Explosive Bolts, x8 Additional Stabilizers and Solid Fuel, realistically 3 Small Fuel Tanks for 2 hours and 4 Liquid Fuel for 1 hour), so in total 1,200 points out of 3,000 you need for launch. So much for the balance of the game – launches are not possible once everyone burns out the existing reserves, and from flights you should do 11,200 Condor flights to earn enough coins for upgrading your Terminal and Control Tower to lvl11. Of course, using Sky Captain and Business Class bonuses you will be able to significantly reduce the above number to what? 5,000 flights? Or perhaps even 3,000 flights?! With 10 planes, flight duration of 12 hours or more it will take you 150 days just for upgrading two (OK, the two most major) buildings. Does it make fun? My answer would be NO.

And obviously the above step was not enough, GI recently took another step, limiting the quantity of any item in your inventory to 100. I will not complain from not being able to fly hundreds of Condor flights in a week – I don’t have Condors yet J. I will touch one different aspect: the adventure and space flghts. You are able to fly those flights only if you have a map for them with limited duration – usually 3 or 6 hours, sometimes longer and flights lasting more or less the time of duration of the maps. So you can do with e.g. 10 planes 10 flights without bonuses, 20 flights using once Fuel Catalyst on each flight or even a bit more if you add Vintage Weathervane bonus, accelerating the flights. To get enough drops from flights however it will take you probably many hundred or event thousand flights. Aha, and not to forget – to earn an award from adventure flights you should flight 5 different destinations and to get maps for them you fly to a sixt one (called excavation destination), dropping approximately just dozen of maps from 100 flights. So to fly adventure destinations like this, you will have to fly probably several thousand flight to the excavation destination (let me not forget, map for each excavation flight costs you 2,000 coins and you could by weekly only 10 J). Does it exist any way around – sure it does. You just apply what GI teaches you at the beginning of your game experience and use fuel to instantly return a flight. So for 84 fuel you can return e.g. Powerful Delta flight, and for another 42 you could send it again. So at the price of 126 fuel per flight you can do with just one 6h map 50 or 100 or even 150 flights. So you can go through the 5 adventure flights not in months and years but in one or two weeks. Where does the fuel come from? Good question, one possibility would be from receiving Fuel 20 gifts from friends. This is no longer possible with the new limit, as you might get only 100x20 = 2,000 fuel from F20 stored in your warehouse => 15 or 16 instant return flights of Powerful Delta, so you need to do 10 maps per destination, i.e. 50 maps in total => perhaps around one thousand excavation flights to earn those maps. Another option would be to get F50/F150/F300 from increasing your level – obviously not sustainable source of income as you can grow only 80 levels. And one last option – from space launches. Ooops, I lied – you are no longer able to launch significant number of shuttles so this source is not bringing you any essential amount as well. I know what some of you might tell me – QL launches and F300 from launches. But even if you have unlimited launch points, you still have the limit of 3,6 launches daily and you have to use part of the fuel to fly green maps for new QLs – for 5x100 Turboprop flights you will need EDIT: 5x4,800 fuel = 5x16 F300 and you will earn probably 6-10 QLs. It means you burn your 22 days launches (22x3,6=79,2) for just flying green maps. And you should forget about QL parties and making fun with your in-game friends – you should fly mostly alone to get always 1st seat and F300…

So what to do in this situation? That’s the question what many of the regular players are asking themselves these days. For me personally, my mint is producing greenies one more week, I have only 1½ Powerful Delta adventure destination to finish my Sphinx collection so I stay for sure one more week. By then I will have to decide – if too many of the in-game friends decided to leave, if the mood in the forum deteriorates further, if @Dave decides to pull down the power of the forum – all the above would lead me ultimately to the “leave” decision. What could support however a “stay” decision? I don’t know yet.

P.S. Someone told (I believe it was @Bob69bob) that GI should have been really surprised by the available gold and silver tokens during last CBM sale. I completely disagree with this statement. GI is able (most of the time) to restore our games incl. all gold and silver tokens, greenies etc. So they exactly know each and every moment how many token each of us has. And they can only be surprised if some decides to buy gold tokens e.g. for another mint. So it could not be a surprise. It seems GI simply lost the direction – they tried to fight the increased skills of players first with inflational goals (each new building costs one more million etc.) and now with drastic limitations, make it almost impossible for the fair player to play (and thus to stay).
 
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AJ

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Some time ago, people asked for more challenging tasks, top players complete new destinations within days. Now we got really challenging tasks (and they are optional). If you focus on one of three tasks I believe you can achieve it - if every member complete easiest one your alliance will get 4 points - so this is very good for lower level alliances who couldn't get into top 50 or top 100. how long last flight where 1500 is required?
Completely agree, Smaller Alliances were ranking in Top-100 to Top-500 where they get almost nothing, Now they can get atleast 4 Reputation Points every week without competing with Bigger Alliances.
But it's a bit disappointing for bigger Alliances as they cannot get the top rewards because Alliances are mix of Top and Medium level player's, Not everyone in an Alliance is capable of completing all their tasks, I just hope it is redesigned so that Small Alliances get their points and Bigger Alliances can get the Bonuses.
 

Kesh

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Wow, it's terribly long :) But I like it anyway! And the facts are true!
As reply for your long post I'll give you short answer - ask all old players who reach their levels while red launch did not exist, while platforms were separated and you couldn't find a team to launch together and when there where no QLs except for 100th green/blue launch or buy for 350 greenies (in time where casino/bank/mint didn't exist). And yes, there were no planetariums.
 

Kesh

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Completely agree, Smaller Alliances were ranking in Top-100 to Top-500 where they get almost nothing, Now they can get atleast 4 Reputation Points every week without competing with Bigger Alliances.
But it's a bit disappointing for bigger Alliances as they cannot get the top rewards because Alliances are mix of Top and Medium level player's, Not everyone in an Alliance is capable of completing all their tasks, I just hope it is redesigned so that Small Alliances get their points and Bigger Alliances can get the Bonuses.
There probably will be some rearrangements of powers within alliances -but best rewards would be achievable to only few - for balancing purposes this new option is good - for best ones probably not so.
 
As reply for your long post I'll give you short answer - ask all old players who reach their levels while red launch did not exist, while platforms were separated and you couldn't find a team to launch together and when there where no QLs except for 100th green/blue launch or buy for 350 greenies (in time where casino/bank/mint didn't exist). And yes, there were no planetariums.
But the old players got to grow with the game as it grew. They weren't asked to take giant steps backwards!
 
Completely agree, Smaller Alliances were ranking in Top-100 to Top-500 where they get almost nothing, Now they can get atleast 4 Reputation Points every week without competing with Bigger Alliances.
But it's a bit disappointing for bigger Alliances as they cannot get the top rewards because Alliances are mix of Top and Medium level player's, Not everyone in an Alliance is capable of completing all their tasks, I just hope it is redesigned so that Small Alliances get their points and Bigger Alliances can get the Bonuses.
There probably will be some rearrangements of powers within alliances -but best rewards would be achievable to only few - for balancing purposes this new option is good - for best ones probably not so.
My alliance is benefiting from this and we got 2 points that we otherwise wouldn't get (finished last week in 1500-2000 range). I have the highest number of flights this week at 215. I got really lucky this week and all of my tasks are doable. They will be hard but doable. The big problem however is new users don't have a lot of flight items stored. And now with that 100 limit is is going to be harder. One of my members has 125 flights to London. I hope he has the fuel additives, if not that will be very hard. Also, I think what they are doing to upper level people is a disgrace. Yes bigger alliances don't need the points but still, they could get other rewards.
 

Kesh

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But the old players got to grow with the game as it grew. They weren't asked to take giant steps backwards!
And they will not - as Ivan mentioned they are working to resolve the issue with 100 limit to old players. I don't care what support said as they would also say that you cannot transfer game to other platform.
 

Fencat

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And they will not - as Ivan mentioned they are working to resolve the issue with 100 limit to old players. I don't care what support said as they would also say that you cannot transfer game to other platform.
While I hope you are right I think you are being naive, if they wanted to fix it they would say we will fix it not we will try.
 
As reply for your long post I'll give you short answer - ask all old players who reach their levels while red launch did not exist, while platforms were separated and you couldn't find a team to launch together and when there where no QLs except for 100th green/blue launch or buy for 350 greenies (in time where casino/bank/mint didn't exist). And yes, there were no planetariums.
Sure, Kesh. First time I quit playing AC was January'15. At that time I leveled up to the max level 60. The most expensive (and somehow exotic) plane was Falcon, most expensive hangar was with a price 120k, and I remember those times someone just managed to upgrade his tower to lvl10 and was extremely happy after 10 days waiting time. QL could be earned from red map flights only, I remember only very few levels took 100k exp to move to next level, otherwise 30k and 50k. EDIT: CBM were already existing, at least there were the 3 collections for the three CBM buildings. No alliances and GI (or Road 404 - can't remember who was in charge at that time) swore that no bigger planes will be introduced ever, just different type of planes. I believe even Falcon was introduced somewhen end of 2014, but I might be wrong. No any refineries, so max fuel without bonuses was 210, I believe.
So isn't it called exactly inflation: most expensive plane 500k vs 1,500k, exp points to level up 100k vs 1,100k etc.?
 
And they will not - as Ivan mentioned they are working to resolve the issue with 100 limit to old players. I don't care what support said as they would also say that you cannot transfer game to other platform.
And I can't help but wonder - what will they consider an "old" player. I've been playing for a little over 2 years, but my current game only 1 1/2 years. My 2nd game, less than a year. Am I considered an "old" player? What about someone who started 6 months ago, or 1 month ago? Maybe just those who started with the current level? There will be a lot of hurt feelings, no matter what they try to do. Look how some people complain about the "really old" players who have 10 of some of their buildings. :p:p:p If they do away with the 100 item limit for mobile, then facebook players will be up in arms (maybe - they just seemed to take it without complaining when it was done to them).

I'm not trying to argue with you, I just think this limit was a really stupid thing to do, and it's going to be impossible for GI to get out of it without creating even more hard feelings.
 
I forgot to mention the most important thing I wanted to share, possibly with GI as well :)
In the past I always spent some small amount real money just to show my appreciation to the developers: first I was buying every second week 96 greenies for euro 9,99, than I made my math and started purchasing 336 greenies for euro 29,99 every sixth week. And I did it pretty regularly - not later, but also not earlier than the exact week. Then during the CBM sale I decided to purchase 100 gold coins for euro 99,99 and calculated this is my investment for 20 weeks - so next purchase should have come in week 34 - 25th August. I even decided what I'll gonna purchase when the time comes - as I don't need greenies atm, I would purchase with every sale euro 4,99 pack of greens to get Metro Stations, Garden Squares and/or City Squares.
NO LONGER! With my satisfaction from the game quite low, and reading every day that this or those old player quit or plans to quit I decided to stop paying real money. So let's see will GI earn some money from newcomers and whether my eur 260 per annum are few or much, if they are multiplied by the number of the loyal players.
 
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@Pit1024 great calculation.
Trust me, I am angry as you are with the limit.
And Trust me, when limit hit me I will quit for good.

Now, I am talking about your calculation.
You need a higher view.
I give you a clue.....
I have 6 mints active.....
I can fly 2 Condors every 3 hours with my 24 greens......

Now imagine, I have CBM @6
How many I can fly a day if all of them actives.

Did you see AJ post, he offered to join his alliance, with the condition 3 tasks done every week.
Maybe I am able.

But yes, I launch alone now.
No more QL party.
Take 300 fuels and most important, I need the collections for token.

Now you remember what I said, priority of the game :
1. Red launches
2. Adventure
Those 2 priorities will give you tokens...

Now please do calculate again :p:D
 
Sure, Kesh. First time I quit playing AC was January'15. At that time I leveled up to the max level 60. The most expensive (and somehow exotic) plane was Falcon, most expensive hangar was with a price 120k, and I remember those times someone just managed to upgrade his tower to lvl10 and was extremely happy after 10 days waiting time. QL could be earned from red map flights only, I remember only very few levels took 100k exp to move to next level, otherwise 30k and 50k. EDIT: CBM were already existing, at least there were the 3 collections for the three CBM buildings. No alliances and GI (or Road 404 - can't remember who was in charge at that time) swore that no bigger planes will be introduced ever, just different type of planes. I believe even Falcon was introduced somewhen end of 2014, but I might be wrong. No any refineries, so max fuel without bonuses was 210, I believe.
So isn't it called exactly inflation: most expensive plane 500k vs 1,500k, exp points to level up 100k vs 1,100k etc.?
Or will it be safe to say that, since the inclusion of Road404 the dimension of the game became exclusively difficult and most unbearable etc...?:cry::cry::cry:
 
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