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Back on topic:
First, to judge what's being done about it, we have to consider what can be done about it. And the answer is: not much, sadly.
There is on huge difference between mobile AC and most other mobile and Facebook games: It is an offline game with bit of optional online elements. Once can never get it as cheatproof as eg. World of Warcraft, which happens on a secure server with clients merely displaying the results. With AC, you can take your phone into the wilderness for 6 days, do all your flights offline and then return to civilization on Sunday, upload a week worth of scores and then "suddenly" win the ranking. This means that it's almost as vulnerable to cheating as offline games, when we used hex editors as kids to change a byte to 0xFF to get 255 of gold.
There are buildings and planes, there is warehouse of passenger and fuel bonuses, one can buy those with greens, one can buy "pay to win" flights with greens, there are green-producing buildings - the point is there are so many legit ways of achieving 10Mpax/week that it's nearly impossible to say "beyond all doubts, this score must be result of cheating". And banning people without proof is even less acceptable than letting cheaters go unpunished.
It would be imaginable to drop the offline feature, cut of many of players who play on long flights. It would be imaginable to create a server which could retrace all possible action the way Deep Blue could and sometimes come with conclusive proof of cheating. But it's not a job for one programmer to add one "if". It's hundreds of thousands of dollars and years of work. It's quite possible that it would be cheaper to simply declare the game a total loss and shut it down rather than to make it considerably more cheatproof.
Is GI doing something to eliminate cheaters? Yes, a bit. You can report, they'll look after it and most often they come with false negative. Sometimes they ban people, but false positives also happen (like Cow.reborn).
Are they doing everything possible? No, but it's not reasonable to expect that. It's simply not economically viable.
I have it running on an original surface pro with the current windows insider build. yes the animations are sluggish on it and on occasions it does crash if you attempt to do too many things at once, however I would say most of this is due to this being a very early build of windows still full of debug symbols and un-optimised code. That being said, I still think they will issue the update to all windows 10 users otherwise the windows 10 eco system will become fractured like many past version of windows and the whole point of windows 10 is to get everyone on the same code base, but it is a long path.Besides that, people like @Kesh who updated on Windows Phone report that the game has become very unstable and crashes often. So even if one manages to get a supported OS on old hardware, it's highly likely that new improved graphics will make that hardware insufficient anyway.