- Device
-
- Android
- Friend Code
- 04wdrrrzo
- Username
- Markuee
I'm not really a fan of the Likert scale that the game use. Therefore I suggest using the Percentage scale as an alternative or even an addition to the current scale. This put the user at ease whenever his/her desired item doesn't drop for a couple of time.
TMI:
I try to mathematically convert Very Seldom and Seldom scale into Percentage and here's the result:
Every item in the "Key to the White House" have a SELDOM drop rates in Washington
I have currently 290 flight send to Washington and for this example we will use Bill of Right (18+ 33) and Top Hat (8+33)
Every Item in the "Cat Figurines" have VERY SELDOM drop rates in various location
As for this example, I use Malta (I've grinding and crying) and Ceramic Cat (1+2)
TMI:
I try to mathematically convert Very Seldom and Seldom scale into Percentage and here's the result:
Every item in the "Key to the White House" have a SELDOM drop rates in Washington
I have currently 290 flight send to Washington and for this example we will use Bill of Right (18+ 33) and Top Hat (8+33)
Every Item in the "Cat Figurines" have VERY SELDOM drop rates in various location
As for this example, I use Malta (I've grinding and crying) and Ceramic Cat (1+2)