volly
150+ Star Club
Free2Play you don't need to respond but you may like these suggestions.
1. Sleeping neighbors - add a number inside the headshot next to the zzz that shows the number of days away. this will be from 7 to 90. Anything above say 90 would be shown as +90. That 90 number can be changed to whatever you think is best. The idea here is if you have a neighbor that has been asleep for weeks, most likely they are not coming back and you can delete them from your list. If they are "newly asleep" you can send them a nudge to get them to start playing again. It would look like this:
2. On the neighbor's screen - use the search function to look for a specific item, not a neighbor when the item button is active. For example, I want to find a neighbor who has a planetarium. I type in planetarium in the search while I have the item button selected. I would then be directed to a neighbor who has said item in my list with an arrow on the neighbor. It would not open the neighbor. It would also let you search again to go to the next neighbor. I get if this would be a slow thing to do but the upside is if you have hundreds of neighbors it would save much time over a manual search.
It would look like this example where I did a search for planetarium and a green arrow is pointing to Madlen Airborn for she has one in her city:
3. The Bank. On most screens when you open it you can only buy gold coins or greenies. Only from a few places if you know how you can buy silver tokens or gold tokens. I propose when you ever open the bank it will allow for you to select any of the 4 items the bank sells by adding two additional buttons. The upside to Gi is you can increase revenue from increased sales of tokens.
It would look like this:
4. In Collections you have some items when you tap on them a info balloon opens and will say "Collectable item".
Collectable from what?
For example when you look in the "A space odyssey" collection the items in the collection will say the name of the item and "Collectable item" when you tap on them.
Is it possible to have in those info balloons what can give them? If it is a event, then say it is. If it is from a certain chest - then list the chest. This would be really helpful.
5. item always under "ready to pickup" balloons - when you have a large city and say you are collecting gold coins you have to tap a bunch. What happens now is when you are tapping to pickup frequently the coins or items or passengers flying up to the top will be on top of the pickup balloons. This causes slowdown or messed up clicking. Is it possible to give the items flying up to the top always background so that this doesn't happen?
Thanks for reading and I hope you like my suggestions
1. Sleeping neighbors - add a number inside the headshot next to the zzz that shows the number of days away. this will be from 7 to 90. Anything above say 90 would be shown as +90. That 90 number can be changed to whatever you think is best. The idea here is if you have a neighbor that has been asleep for weeks, most likely they are not coming back and you can delete them from your list. If they are "newly asleep" you can send them a nudge to get them to start playing again. It would look like this:
2. On the neighbor's screen - use the search function to look for a specific item, not a neighbor when the item button is active. For example, I want to find a neighbor who has a planetarium. I type in planetarium in the search while I have the item button selected. I would then be directed to a neighbor who has said item in my list with an arrow on the neighbor. It would not open the neighbor. It would also let you search again to go to the next neighbor. I get if this would be a slow thing to do but the upside is if you have hundreds of neighbors it would save much time over a manual search.
It would look like this example where I did a search for planetarium and a green arrow is pointing to Madlen Airborn for she has one in her city:
3. The Bank. On most screens when you open it you can only buy gold coins or greenies. Only from a few places if you know how you can buy silver tokens or gold tokens. I propose when you ever open the bank it will allow for you to select any of the 4 items the bank sells by adding two additional buttons. The upside to Gi is you can increase revenue from increased sales of tokens.
It would look like this:
4. In Collections you have some items when you tap on them a info balloon opens and will say "Collectable item".
Collectable from what?
For example when you look in the "A space odyssey" collection the items in the collection will say the name of the item and "Collectable item" when you tap on them.
Is it possible to have in those info balloons what can give them? If it is a event, then say it is. If it is from a certain chest - then list the chest. This would be really helpful.
5. item always under "ready to pickup" balloons - when you have a large city and say you are collecting gold coins you have to tap a bunch. What happens now is when you are tapping to pickup frequently the coins or items or passengers flying up to the top will be on top of the pickup balloons. This causes slowdown or messed up clicking. Is it possible to give the items flying up to the top always background so that this doesn't happen?
Thanks for reading and I hope you like my suggestions