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The Airport City Space Program - How To Undertake Green, Blue and Red Launch Flights

Captain WH Rollins

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Windows PC
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Captain WH Rollins
The Airport City Space Program - How To Undertake Green, Blue and Red Launch Flights
This user guide has been created for those of you who are in the early stages of your game, and are about to join the space program. This user guide will help you through the process, tell you what you will need to know and what you will need to do. It will also help you to look ahead, useful to know what will be in store as you progress through the space program.

There will be a great deal of information to take in at first, it may take time for you to fully appreciate how things connect together. It will come in good time and will be clearer, once you have undertaken a number of successful launch flights. You may find you will need to return to this user guide, from time to time, to refresh your memory.

The Space Program Themed Headings
The following headings are to be found within this user guide, each heading is a small part of a much larger picture, together they form the space program, which you are about to enter. I have tried to arrange the headings in some sort of logical order, so it will make sense as you read through each section of the user guide, you may find some headings overlap, this was unfortunately unavoidable:


Space Program Buildings (Stage One, Stage Two, Stage Three)
Stage One:- Mission Control Centre (Level 1)
Stage One:- Green Launch Pad
Stage Two:- Mission Control Centre (Level 2)
Stage Two:- Blue Launch Pad
Stage Three:- Mission Control Centre (Level 3)
Stage Three:- Red Launch Pad
Space Program Buildings Upgrade Gift Items
Opening A Launch or Joining A Launch
Option One:- Opening A Launch Flight
Option Two:- Joining a Launch Flight
Viewing Active Launch Flights
Creating Your Launch Thread On The Members Forum
Securing Your Place On A Launch Flight
Green Launch Flight - Rocket Type
Blue Launch Flight - Rocket Type
Red Launch Flight - Shuttle Type
Leaving Your Open Launch Unattended
Your Final Launch Flight Seat Position
Launch Flight Basic Rules
Basic Rule One
Basic Rule Two
Basic Rule Three
Your Launch Flight Rewards
Green Launch Flight - Rocket Type
Blue Launch Flight - Rocket Type
Red Launch Flight - Shuttle Type
How To Collect A QL Bonus (Quick Launch)
Completed Collections
Bonus Building Information
When To Activate A QL Bonus (Quick Launch)
Option One - Activation Before Launch
Option Two - Activation During Launch
Option Three - Activation After Launch
Hosting Launch Flights With Multiple QL Bonus
How To Undertake A Private Launch Flight
Opening Your Launch Flight By Mistake
Having More Than One Game Account
Using Your Game Support Accounts
Launch Flight Times (Standard And QL Bonus)
Visiting Your Neighbours Game Sites Daily
Collections And Buildings
Collections And Rewards
Launch Flight Fuel Resource Items
Fuel Resource Values
Fuel Resource Time Counters
Most Important Fuel Resources
Fuel Resource Purchase Price
When To Upgrade Your Buildings
Space Program Top 100 Flyers Ratings League Tables
Apogee Mission - Green Flights
Prometheus Mission - Blue Flights
Lunar Mission - Red Flights
Your Game Size And Land Purchase
Land Required For Space Program
Your Electricity Meter Capacity
Resources Stored In Your Warehouse
Things To Avoid (Try Not To Fly Solo)
Things To Avoid (Non Forum Members)
The Last Word On The Space Program
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Space Program Buildings (Stage One, Stage Two, Stage Three)
This is where the process begins, with the purchase of the Mission Control Centre (level 1) building, followed by the Green launch pad, during stage one. These two buildings belong together, you will not be able to join the space program without both these structures in place.

These two buildings will not become available to purchase until you reach game level 10, so you will have time to prepare, and it will be wise of you to do so. You will need two plots of land to begin with, on the airport side of your game, to position both the building and the launch pad. You will also need gift items to complete the build process for your Mission Control Centre (level 1) building, in order for it to become solid and live, the green launch pad will not need any gift items.


With stage two of the process both the buildings will not become available to purchase until you reach game level 15. The Mission Control Centre (level 2) will replace the first Mission Control Centre (level 1), the second launch pad will be a seperate entity to the first launch pad. The new building will need gift items to complete the build and upgrade process, the blue launch pad will not need any gift items.

With stage three of the process both the buildings will not become available to purchase until you reach game level 31. The Mission Control Centre (level 3) will replace the Mission Control Centre (level 2), and the third launch pad will be a seperate entity to the first and second launch pad. The new building will need gift items to complete the build and upgrade process, the red launch pad will not need any gift items.


It will be a good idea to start collecting as many of the gift items as you can, so you will have them in place, before you need to use them. You will find the transition, from the Mission Control Centre (level 1) building to the next Mission Control Centre (level 2) building, a more fluid process (it is important to note that the game level you are on will determine what gift items you will be able to receive from your neighbours):

Stage One:- Mission Control Centre (Level 1)
This building will become available from game level 10, will cost you 5,000 coins to purchase and will have a construction time of 2 hours. Once the construction time is complete you will need the following gift items to make the building solid and live - Computer x4, Dispatcher Console x4, Server Rack x4 and Video Wall x4.
These four items can be gifted to you by your neighbours and/or obtained from flight drops - Computer x4 from Thailand, Egypt, Goa, Los Angeles and Delhi - Dispatcher Console x4 from Bali Island and Berlin - Server Rack x4 from Malta, Canary Islands, New York and Paris - Video Wall x4 from Malta and Nice.
Stage One:- Green Launch Pad
This building will also become available from game level 10, will cost you 2,000 coins to purchase and will have a construction time of 2 hours, no upgrade building gift items will be needed. Apogee Mission Flight - the following four items will need to be collected Treadmill, Space Suit, Field Ration and Lab Notebook by completing each of their flight collections, before you can open a launch or join a launch.
You will need to collect the following four flight collections, by visiting your neighbours space buildings, Running Wild (Treadmill), Astronaut Outfit (Space Suit), Zero Gravity Lunch (Field Ration) and Experiements In Space (Lab Notebook). You can also fly to Cape Canaveral using a Turboprop plane and Baikonur using a Jet plane, in order to obtain the items which will complete the collections.
Stage Two:- Mission Control Centre (Level 2)
This building will become available from game level 15, will cost you 10,000 coins to purchase and will have a construction time of 8 hours. Once the construction time is complete you will need the following upgrade building gift items to make the building solid and live - Communication Antenna x4, Optical System x4, Solar Cell x4 and Spaceship Launch Console x4.
These four items can be gifted to you by your neighbours and/or obtained from flight drops - Communication Antenna x4 from Canary Islands, Nice, Shanghai and Berlin - Optical System x4 from Canary Islands, Nice, Shanghai and Berlin - Solar Cell x4 from Canary Islands, Nice, Shanghai and Berlin - Spaceship Launch Console x4 from Canary Islands, Nice, Shanghai and Berlin.
Stage Two:- Blue Launch Pad
This building will also become available from game level 15, will cost you 4,000 coins to purchase and will have a construction time of 8 hours, no upgrade building gift items will be needed. Prometheus Mission Flight - the following four items will need to be collected Space Suit, Lab Notebook, Lunar Module and Orbital Telescope by completing each of their flight collections, before you can open a launch or join a launch.
You will need to collect the following four flight collections, by visiting your neighbours space buildings, Astronaut Outfit (Space Suit), Experiements In Space (Lab Notebook), Dark Side of The Moon (Lunar Module) and Big Brother (Orbital Telescope). You can also fly to North Observatory using a Jet plane and South Observatory using a Delta plane, in order to obtain the items which will complete the collections.
Stage Three:- Mission Control Centre (Level 3)
This building will become available from game level 31, will cost you 400,000 coins to purchase and will have a construction time of 6 days. Once the construction time is complete you will need the following upgrade building gift items to make the building solid and live - Horn Antenna x4, Offset Gregorian Antenna x4, Vivaldi-antenna x4 and Yagi-Uda Antenna x4.
These four items can be gifted to you by your neighbours and/or obtained from flight drops - Horn Antenna x4 from Houston and Plesetsk - Offset Gregorian Antenna x4 from Houston and Plesetsk - Vivaldi-antenna x4 from Houston and Plesetsk - Yagi-Uda Antenna x4 from Houston and Plesetsk.
Stage Three:- Red Launch Pad
This building will also become available from game level 31, will cost you 200,000 coins to purchase, and will have a construction time of 6 days, no upgrade building gift items will be needed. Lunar Mission Flight - the following four items will need to be collected Lunar Module, Orbital Telescope, Lunar Rover and Infrared Telescope by completing each of their flight collections, before you can open a launch or join a launch.
You will need to collect the following four flight collections, by visiting your neighbours space buildings, Dark Side of The Moon (Lunar Module), Big Brother (Orbital Telescope), Lunar Race (Lunar Rover) and Distant Prospects (Infrared Telescope). You can also fly to North Observatory using a Jet plane and South Observatory using a Delta plane, in order to obtain the items which will complete the collections.
Space Program Buildings Upgrade Gift Items
As has already been said the upgrade building gift items, for the three Mission Control Centre buildings, can be gifted to you by your neighbours and/or obtained from flight drops. It will be a good idea to have a healthy number of neighbours, who will be able to help you with gift items needed. Items from plane drops will take time to drop and will be few and far between.


In time you will come to realise that your neighbours will prove to be far more reliable, when gifting needed items, than from plane drops. Having a good few hundred neighbours will be to your advantage, but this will take time to achieve.

It is important to ensure your neighbours are also forum members, this way you will be able to communicate with them through posts and private messages. It will be a good idea to set up your signature page, if you have not done so already, and ensure you keep it up to date, so your neighbours will know what your building gift item needs are.


Opening A Launch or Joining A Launch
There will be two options open to you with regards to a launch. The first option, will be to open your own launch and invite forum members to come on board, they will provide you with a supportive role. The second option, will be for you to join a launch, opened by one of the forum members, you will provide them with a supportive role.

When you open a launch it will not be possible for you to know how many forum members will join your launch. There will be many factors which will come into play while forum members decide to join or not to join e.g. the time of day you opened the launch, the day of the week you opened the launch, the difference in time zones around the globe, the level of resources available to invest, if a QL bonus is being used etc:


Option One:- Opening A Launch Flight
Each launch flight will have its own resource limit, once reached the launch flight will close and the flight will be launched. The green launch limit is 1,600 points, the blue launch limit is 2,000 points and the red launch limit is 3,000 points. It will be important to note that once your launch is opened, you will have 24 hours in which to close and launch your flight. If you are unsuccessul with your launch, all the resources invested into the launch will be lost.

When you join a neighbours launch you will know how many forum members are already on board, the amount of resources they have each invested, how much launch time is left before the launch fails and if there are any QL's being used (it is also possible a QL bonus could be added by a forum member after you have joined):

Option Two:- Joining a Launch Flight
Much of the information in option one will also apply here with option two, when you join a launch opened by a neighbour, but not quite to the same degree.

Viewing Active Launch Flights
When you click on one of the three launch pads a launch preparation menu will open, it will display the following four items - Treadmill, Space Suit, Field Ration, Lab Notebook and the available quantity for each. Once you have clicked on the 'complete' button, a second menu will open, showing you all the active launch flights available.

There will be times when you will not be able to see an active launch flight open, this will be because you are not neighbours with the forum member who opened the launch, although you may find their launch thread in the Space Launch sub-heading, under the Airport City Space Launch main heading (it will be important to remember that not all forum members will create a launch thread).


The simple answer will be for you to send a request, expressing an interest in becoming neighbours with them. Once your request has been accepted, you will both be connected, and you will then be able to see their active launch (you will also be able to gift to each other).

Creating Your Launch Thread On The Members Forum
If you have opened your launch, it will be a good idea for you to create a launch thread so forum members will know you have opened your launch. With this in mind, you will need to go to the Airport City Space Launch main heading, and click on the Space Launches sub-heading.

To create your thread you will need to click on the 'Post New Thread' button, then select the colour of your launch, from the drop down menu (there will be seven options to choose from), type in your launch heading and then your message. You will need to state clearly what your intension are with your launch e.g. 'you want first place and the rest are up for grabs' or 'all places are up for grabs'.

Once you have finished your message, you will need to click on the create button and it will then be posted. Once the thread has been created, you will be able to communicate with forum members who joined your launch (it will be important to note that not all forum members will create a launch thread).

Securing Your Place On A Launch Flight
When you first open a launch flight you will be in control of it, with regards to being the first to invest resources into the launch. Once opened, you will need to monitor your launch, until it is closed and launched. How long this process will take is hard to say, it could happen quickly, because a QL bonus is being used, or it could take many hours, or somewhere between the two.

The following is a guide, intended to help you with the launch process, it will give you a idea as to how much you will need to initially invest in your launch to secure first place, the subsequent amounts to close and launch will vary depending on the number for neighbours:

Green Launch Flight - Rocket Type - the maximum amount, before you can close and launch is 1,600 resource points, you should aim to invest 981 to secure first place quickly and then be prepared to add more, depending on how many of your neighbours come on board and how much resource points each invests.
Blue Launch Flight - Rocket Type - the maximum amount, before you can close and launch is 2,000 resource points, you should aim to invest 1,181 to secure first place quickly and then be prepared to add more, depending on how many of your neighbours come on board and how much resource points each invests.
Red Launch Flight - Shuttle Type - the maximum amount, before you can close and launch is 3,000 resource points, you should aim to invest 1,681 to secure first place quickly and then be prepared to add more, depending on how many of your neighbours come on board and how much resource points each invests.
Please Note - due to a long time anomaly, it is possible to add more than the maximum amounts stated above to close a launch, but as long as you invest the right amount of resources, to secure your seat position, this will not present you with a problem.
When you join a launch you will not be in control of it, you may find yourself in second, third, fourth place etc., this will depend on how long the launch has been open and at what point you joined the launch. It is also possible you could join a launch in second place, but then be pushed down the seat order, by someone able to quickly invest more resources.

Leaving Your Open Launch Unattended
When you open a launch it is best not to leave it unattended, always make sure you keep an eye on your launch, until it is closed and launched. If you invest resources to secure first place, then leave your launch unattended, you may find it is still open when you return to it later on, some time may have passed by then. It is not always the case that those who join your launch will close and launch the flight for you.

It is important to keep in mind that when your neighbours join your launch, to help provide you with support, they will also be thinking about their own resources, their intended seat position and what is good for them. The launch group will be collectively made up of individuals, each with their own objectives, this will be true for all launches, regardless of the colour of the launch.

Your Launch Flight Seat Position
In the early stages of the space program you will want to secure first place, whenever you open a launch, your reasons for this will be quite understandable. However, try not to become fixated with securing first place all the time, because it will consume far more of your resources, and will become a problem, when you are not able to replace the resources you used to secure first place.

In time you will come to realise that your resources will last longer and will go much further, when you join a launch opened by one of your neighbours, by taking 2nd or 3rd place, especially if a QL bonus is being used and where you are involved with multiple flights.

Good judgement will be needed when deciding which launch flights to join, because it wil not be possible for you to join every single flight, this will come with game play experience. In time you will come to develop a good feel for launch flights and for neighbours of yours who open them.


Launch Flight Basic Rules
There will be a basic set of launch flight rules which you will need to always follow. These basic rules have been established for quite some time, are understood and followed, by forum members who take part in launch flights.

There will be times when some, who are not forum members, will not care about these rules, and will try to hi-jack a launch. In these cases, they will be removed from the launch, by the person who opened the launch, and their invested launch resources will be retained, after they have been removed:

Basic Rule One - 576 points will secure first place for the forum member who opens the launch, these points will need to be invested quickly, it will also mean they will not be overtaken by any one of the members who joins the launch. Depending on the number of members on board, more points may well be needed.
Basic Rule Two - 574 points will mean that first place is open to all who joins the launch.
Basic Rule Three - 3 QL's - no launch should be closed until there are at least 3 QL users on board, only the flyer who opened the launch can override this in the QL launch party
It will be a good idea if you familiarise yourself with the basic set of launch flight rules. It will also be a good idea if you only have forum members in your neighbours list to fly with, this will save you a headace in the long run, by not having to deal with non forum members.

It is important to note that some forum members will have their own set of launch guidelines, which will vary, from one forum member to another forum member. These guidelines can be found in their signature page, always take time to look at their signature page, before you join a neighbours launch. You could also contact them through a PM (private message) if you are not sure. It is far better to communicate first, than experience the unpleasantness of being removed from a launch and lose all your invested resources.

Your Launch Flight Rewards
Once the launch flight has returned it will pay out, once you have clicked on the space vehicle. The green and blue will be a capsule, which you will need to locate around your game site and the red shuttle will land on the runway. The colour of the launch and your seat position, will determine how much you will earn in rewards.

The following lists all three launch vehicles and the first 4 places for each launch. Some launch flights will have more than 4 members on board, while others will have fewer members on board, it will not be possible, or even practical, to list every position:


Green Launch Flight - Rocket Type
1st place finish - 6,000 coins, 600 experience points, 2 reward chests, 1st chest Master of the Universe (8 silver tokens, 1 fuel 150 units, 1 main stabilizer and items from Space Odyssey collection - 2nd chest Interstellar set (contains a random map to one of the following destinations - Novosibirsk, Bangalore, Edmonton, Perth, Berkeley)
2nd place finish - 3,000 coins, 300 experience points, 1 Space Conquerer reward chest (6 silver tokens, 2 fuel 50 units, 2 large fuel tanks and items from Space Odyssey collection - high chance)
3rd place finish - 3,000 coins, 300 experience points, 1 Space Conquerer reward chest (6 silver tokens, 2 fuel 50 units, 2 large fuel tanks and items from Space Odyssey collection - high chance)
4th place finish - 1,000 coins, 150 experience points, 1 Space Hero reward chest (4 silver tokens, 1 fuel 50 units, 1 large fuel tank and items from Space Odyssey collection - average chance)
Blue Launch Flight - Rocket Type
1st place finish - 10,000 coins, 1,000 experience points, 2 reward chests, 1st chest Master of the Universe 2 (8 silver tokens, 1 fuel 150 units, 1 main stabilizer and items from History of Space Travel collection) - 2nd chest The Stars My Destination chest (contains a random map to one of the following destinations - Nagoya, Miami, Alexandria, Puerto Rica, Sacramento)
2nd place finish - 5,000 coins, 500 experience points, 1 Space Conquerer 2 reward chest (6 silver tokens, 2 fuel 50 units, 2 large fuel tanks and items from History of Space Travel collection - high chance)
3rd place finish - 5,000 coins, 500 experience points, 1 Space Conquerer 2 reward chest (6 silver tokens, 2 fuel 50 units, 2 large fuel tanks and items from History of Space Travel collection - high chance)
4th place finish - 2,000 coins, 300 experience points, 1 Space Hero 2 reward chest (4 silver tokens, fuel 50 units, 1 large fuel tank and items from History of Space Travel collection - average chance)
Red Launch Flight - Shuttle Type
1st place finish - 20,000 coins, 2,000 experience points, 2 reward chest, 1st chest Master of the Universe 3 (20 silver tokens, 1 fuel 300 units, 2 main stabilizers and items from Water World collect) - 2nd chest Edge of Tomorrow (contains a random map to one of the following destinations Vienna, Glasgow, Beverly Hills, Zagreb, Potsdam)
2nd place finish - 10,000 coins, 1,000 experience points, 1 reward chest 1 Space Conquerer 3 (15 silver tokens, 1 fuel 150 units, 3 large fuel tanks and items from Water World collection - high chance)
3rd place finish - 10,000 coins, 1,000 experience points, 1 reward chest 1 Space Conquerer 3 (15 silver tokens, 1 fuel 150 units, 3 large fuel tanks and items from Water World collection - high chance)
4th place finish - 4,000 coins, 600 experience points, 1 Space Hero 3 reward chest (10 silver tokens, 1 fuel 150 units, 2 large fuel tanks and items from Water World collection - average chance)

How To Collect A QL Bonus (Quick Launch)
There will be two options for collecting a QL bonus during game play. The first option will be for you to complete the first 100 Green launch flights, this method will be true for many forum members. This will also apply to the first 100 complete flights for the Blue and Red launch.

The second option will be for you to collect the gifts items for each of the following three collections, each time you complete a collection you will be rewarded with a QL bonus (coins and experience points, also buildings which will payout coins during set time periods):


Completed Collections
The Outer Limits - QL bonus reward plus 5,000 coins, 2,600 experience points and a Space Needle building once every three times you complete the collection​
Magnificent Desolation - QL bonus reward plus 5,000 coins, 2,600 experience points and a Lunar Park building once every three times you complete the collection​
The Theory of Everything - QL bonus reward plus 5,000 coins, 2,600 experience points and an Abandoned Spaceport building once every three times you complete the collection​
Bonus Building Information
Lunar Park - land required for structure 3x3, construction time 10 days, rewards 512 coins every 12 hours​
Space Needle - land required for structure 2x2, construction time 2 hours, rewards 60 coins every 1 hour​
Abandoned Spaceport - land required for structure 3x3, construction time 10 days, rewards 75 coins every 45 minutes​
You can use a QL bonus to reduce the amount of time it takes for a launch flight to return and pay out rewards of coins, experience points and chests. Once you activate a QL bonus, it will be valid for 24 hours, all launch flights during this period will be covered by the QL bonus. It will be a good idea to make the most of your bonus, by having in place all the launch resources you will need, during the active period.

When To Activate A QL Bonus (Quick Launch)
There will be three options open with regards to when you activate a QL bonus, it is important you understand the difference between these three options, so you will make the right choice that works for you:


Option One - Activation Before Launch - the 24 hour time counter will begin to countdown as soon as you activate the QL bonus. How long your launch will remain open will depend on the number of neighbours who join your launch, how much resources they each invest and how long it will take for the launch to close. During this period, the time taken to close the launch, will eat into the 24 hour active QL period.
Option Two - Activation During Launch - the 24 hour time counter will begin to countdown when you activate the QL bonus. The amount of time you save, will depend on how long your launch will remain open for. Most launches open and close very quickly when a QL bonus is used, while some remain open for longer.
Option Three - Activation After Launch - the 24 hour time counter will begin to countdown after you have closed your launch, then activate your QL bonus. This way you will make maxium use of the QL bonus time.

Whichever one of the three options you select, it will be good practice to ensure you make this clear in your launch thread, so those who join your launch, will understand what your plans are with your launch.

Hosting Launch Flights With Multiple QL Bonus

When you are planning on opening and hosting a series of multiple space program flights, across a 24 hour activation period, it will be important to keep in mind a number of important factors, which will be key to making a success of the flights:

Advance Notice - it will be important to create a launch thread, in the Space Launches section of the members forum. Once the thread is created, this is where you will post the date and time for when the series of space program flights will open, where you will communicate with forum members who express an interest in taking part and where you will post any launch flight rules which you may have.​
Communicating With Flyers - it will be important to have good and clear communication during the flights. This will be especially important, where the flights involve more than one launch colour. It is easy to open the wrong flight, and find you are then stuck, because you did not know the colour of the flights had changed.​
Stock Piling of Resources - you will need to set aside ample amount of time to prepare, so those who wish to join, can stock pile their space program resources. This process will take time, since the amount of high valuable resources available, will be dependent on the number of launch ready blue chests you open and the random contents of each chest opened.
Space Program Resources - to make the most of your time, you will need to have a healthy supply of resources to sustain you across a 24 hour activation period. Depending on the number of QL bonus used, will dertermine how long the flights will last and how many flights you will be able to undertake. With this in mind, you will need to be prepared for every possible eventuality e.g. 2 QL bonus (flights will last 15 minutes), 3 QL bonus (flights will last less than two minutes), 4 QL bonus (flights will return instantly).

By following these simple guidelines it will help to make the launch flights a great success for all forum members involved. It will also encourage you to repeat the experience by hosting more events.

How To Undertake A Private Launch Flight
When you open a launch, you will have the option to fly solo. If you want to make use of this option, you will need to select the private launch box. Once selected, your neighbours will not be able to see your launch open. If you then decide you want your neighbours to join, you will need to de-select the private launch box.

The only advantage of undertaking a private launch is that there will be no opportunity for your launch to be hi-jacked. The disadvantage to this, is that you will consume far more of your resources, to close and launch your flight. This course of action, will also prevent your neighbours from joining in your launch, sharing the resource investments and the rewards of flying collectively as a group.

Opening Your Launch Flight By Mistake
This is a common problem and great care will need to be exercised to avoid this from happening. If you do mis-click and open a green, blue or red launch flight by mistake, your only option is to ask a neighbour, with a QL bonus, to help you quickly complete the launch. Your only other option will be to let the open launch run out of time, this will take 24 hours, after which a message will appear on your game screen, informing you that your launch has failed.

Having More Than One Game Account
There are many forum members who will have more than one game account, used to provide support to their main game and to their neighbours. Some forum members will have three game accounts, some will have four game accounts, and a few may have five game accounts.

There will be many advantages to having more than one game support accout e.g. it will allow you to gift more than 20 gift items per day to your neighbours, it will allow you to be part of a fuel ring so you can send and receive additional fuel, it will allow you to use more than one QL bonus, which means you will not need to be so dependent on your neighbours, to help close and launch your flights.

Using Your Game Support Accounts
When you open your main game launch flight, you will have the option to use your support game accounts to invest resources into your own launch. This is a very common practice, among many forum members. The advantage to this method of game play, is that it will allow for the rapid completion and launch of multiple flights, during a 24 hour QL bonus period.

You will also be able to use your accounts to support your neighbours, during their open launch flights. This is also a very common practice, among many forum members. It is not unusual to have two support accounts, used to support a neighbour. This way of undertaking flights will normally be agreed in advance, between forum members.

Launch Flight Times (Standard and QL Bonus)
A standard launch flight will return in 24 hours, a launch flight with one QL will return in 2.5 hours, a launch flight with two QL's will return in 15 minutes, a launch flight with three QL's will return in less than 2 minutes and a launch flight with 4 QL's will return instantly.

QL flights are extremely popular with forum members and it will be a good idea for you to look out for them, in the Airport City Space Launch main heading, within the Space Launches sub heading. With a QL bonus, forum members can collectively amass great rewards of coins, experience points, rewards chests etc. during a QL's active 24 hour period.


These flights will be very easy to locate, because open QL flights will have a coloured prefix e.g. QL Green Launch, QL Blue Launch and QL Red Launch, followed by a descriptive heading (it is worth repeating that not all forum members will create and post launch threads, especially during multiple QL launch flights, when time is of the essence). When launch flights are closed and launched, it will be indicated so, in the descriptive heading.

Visiting Your Neighbours Game Sites Daily
The hearts level you are on will determine the number of neighbours you will be able to visit and the number of buildings you will be able to click on. The more hearts you have the more neighbours you will be able to visit. You will be able to locate your hearts level by clicking on your neighbours profile tab, within your game.

The maximum number of hearts will be 9 and will allow you to visit 12 of your neighbours, each visit will allow you to click on 5 buildings per neighbour, and the total number of buildings will be 60. It will take time for you to work your way from one level to the next, as the levels increase, so will the amount of time it will take to complete the level you are on.

The following are buildings you will need to visit and collections you will need to complete, in order to be rewarded with launch ready blue chests. When you come to open the launch ready blue chests, you will have no control over the contents of each chest:


Collections and Buildings
Lunar Race - Planetarium, Mission Control Centre (Level 3), Launch Pad (Level 3)
Big Brother - Planetarium, Astronaut Academy
Running Wild - many residential buildings
Astronaut Outfit - Astronaut Academy, Training Center
Distant Prospects - Planetarium
Zero Gravity Lunch - Training Center, Mission Control Centre (Level 1), Launch Pad (Level 1), Cosmic Fuel Station
Experiments In Space - Astronaut Academy, Training Center
Dark Side of The Moon - Planetarium, Astronaut Academy, Research Lab, Cosmic Fuel Station, Mission Control Centre (Level 2), Launch Pad (Level 2)
Completing the collections will not only give you launch ready blue chests, but will also reward you with coins and experience points:

Collections And Rewards
Lunar Race - 2,000 coins, 1,000 experience points
Big Brother - 300 coins, 140 experience points
Running Wild - 300 coins, 150 experience points
Astronaut Outfit - 300 coins, 140 experience points
Distant Prospects - 2,000 coins, 1,000 experience points
Zero Gravity Lunch - 300 coins, 140 experience points
Experiments In Space - 300 coins, 140 experience points
Dark Side of The Moon - 300 coins, 140 experience points

Launch Flight Fuel Resource Items
The following resource items will be needed to fuel your launch flights, this will apply to all three launch vehicles. These resources can not be gifted to you by your neighbours, you will need to obtain them by opening launch ready blue chests (I have already spoken about this in the above section Visiting Your Neighbours Game Sites Daily):

Fuel Resource Values
As you will see each resource has a value - Powerful Explosive Bolt (360 points), Main Stabilizer (120 points), Large Fuel Tank (40 points), Explosive Bolt (24 points), Additional Stabilizer (12 points), Solid Fuel (12 points), Small Fuel Tank (6 points) and Liquid Fuel (2 points) - when you click on a resource, the value is added to the launch flight total e.g. green 1,600 resource points, blue 2,000 resource points and red 3,000 resource points - once full the flight will launch.​
Fuel Resource Time Counters
Each resource item has its own clock, which counts down once you have selected the resource, during which time you will not be able to select it again, until the clocks count down ends - Powerful Explosive Bolt (1 minute), Main Stabilizer (1 minute), Large Fuel Tank (2 minutes), Explosive Bolt (4 hours), Additional Stabilizer (2 hours), Solid Fuel (2 hours), Small Fuel Tank (30 minutes) and Liquid Fuel (10 minutes).​
Most Important Fuel Resources
The following resource items Powerful Explosive Bolt, Main Stabilizer and Large Fuel Tank are the most valuable of all the items and will be the most difficult to obtain, when you open launch ready blue chests. Using these resource items will enable you to secure your final seat position in a launch and the flight rewards which will be due to you.​
Fuel Resource Purchase Price
The following fuel resources will become available for purchase, once you have run out of them, but they will come at a price. The first three will cost Powerful Explosive Bolt (9 green notes), Main Stabilizer (3 green notes), Large Fuel Tank (1 green note), the remaining five resources will cost Explosive Bolt (1,200 coins), Additional Stabilizer (600 coins), Solid Fuel (600 coins), Small Fuel Tank (300 coins) and Liquid Fuel (100 coins).​
When To Upgrade Your Buildings
The decision to upgrade your mission control centre buildings and purchase each of their associated launch pads, will be up to you to decide. Your decision should be based on many game considerations, not just the financial rewards of coins, experience points and chests gained from green, blue and red space launch flights.

Space Program Top 100 Flyers Ratings League Tables
To access the flyers ratings league tables you will need to click on the square shaped podium icon (the seventh icon from the left) along the bottom of your game screen. You will then be presented with the world map, by selecting the 3rd, 4th and 5th icons along the top row, you will be able to access the Apogee Mission, Prometheus Mission and Lunar Mission the top 100 flyers ratings league tables, for each coloured launch.

The flyers ratings league tables will have two clickable tabs (on the right hand side), the first will be labelled 'This Week', this will display all of the completed flights for the current week. The second will be labelled 'Last Week', this will display all the completed flights for the previous week and the rewards earned for finishing in the top three positions, for each coloured launch:

Apogee Mission - Green Flights - (3rd Icon)
1st place finish - Golden Space Chest (Quantum Leap Bonus, 10 Gold Tokens, 20 silver tokens, Fuel 300 units and Passengers 300), 20,000 coins and 2,000 experience points​
2nd place finish - Silver Space Chest (Quantum Leap Bonus, 7 Gold Tokens, 15 Silver Tokens, Fuel 150 units and Passengers 150), 15,000 coins and 1,500 experience points​
3rd place finish - Bronze Space Chest (Quantum Leap Bonus, 5 Gold Tokens, 10 Silver Tokens, Fuel 50 units and Passengers 50), 10,000 coins and 1,000 experience points​
Prometheus Mission - Blue Flights - (4th Icon)
1st place finish - Golden Space Chest (Quantum Leap Bonus, 10 Gold Tokens, 20 silver tokens, Fuel 300 units and Passengers 300), 20,000 coins and 2,000 experience points​
2nd place finish - Silver Space Chest (Quantum Leap Bonus, 7 Gold Tokens, 15 Silver Tokens, Fuel 150 units and Passengers 150), 15,000 coins and 1,500 experience points​
3rd place finish - Bronze Space Chest (Quantum Leap Bonus, 5 Gold Tokens, 10 Silver Tokens, Fuel 50 units and Passengers 50), 10,000 coins and 1,000 experience points​
Lunar Mission - Red Flights - (5th Icon)
1st place finish - Golden Space Chest (Quantum Leap Bonus, 10 Gold Tokens, 20 silver tokens, Fuel 300 units and Passengers 300), 20,000 coins and 2,000 experience points​
2nd place finish - Silver Space Chest (Quantum Leap Bonus, 7 Gold Tokens, 15 Silver Tokens, Fuel 150 units and Passengers 150), 15,000 coins and 1,500 experience points​
3rd place finish - Bronze Space Chest (Quantum Leap Bonus, 5 Gold Tokens, 10 Silver Tokens, Fuel 50 units and Passengers 50), 10,000 coins and 1,000 experience points​
With a healthy supply of space program resources, and a handful of QL bonus, you (and your neighbours) will be able to collectively earn a great deal of rewards, by flying multiple flights, across an entire week of game play.

Your Game Size And Land Purchase
Your game exists in two main parts, the city side of your game and the airport side of your game, it will be for you to decide how you want to grow and develop both sides. You may decide you want to have an even balance, between your airport side and your city side, or you may want to develop one side more than the other side (it is not unusual to find that some forum members have a much larger city and a smaller airport).

Your decision will be important because it will determine where you place your land, when you have enough green notes (obtained when the weekend code is issued - 3 green notes and 2,000 coins) to purchase land during the discount period, which opens once every two weeks on a Friday. Once you have made your decision and placed your land, you will not be able to undo your decision, it will be final.

The plot of land will measure 4x4 and will allow you to place a limited number of structures on it, this will depend on where you place your land, city side or airport side, and the types of structures you will choose e.g. 1x1, 2x2 or 3x3 in size.

Land Required For Space Program
In the early stages you will need to purchase two plots of land, measuring 4x4 in size, to accommodate your first mission control centre building (3x3 in size) and your green launch pad (3x3 in size), in order to have a basic and functioning space program.

Sometime later on in your game, you will want to purchase your third plot of land to accommodate your blue launch pad (3x3 in size), then sometime later, followed by your fourth plot of land to accommodate your red launch pad (3x3 in size). The mission control centre buildings will only require one plot of land, since you will upgrade these buildings (it will be useful if you have all four of your structures located together, since they are all part of the space program).

Your Electricity Meter Capacity
It will be important to keep a close watch on your electricity meter capacity, as you purchase and upgrade your three Mission Control Centre buildings and your three launch pads. It is all too easy to reach your maximum capacity, and then find you need to increase your capacity by purchasing electricity generating structures e.g. power plants, solar panels, coal stations etc.

Also important to remember that by purchasing other buildings and placing them on the airport side and city side of your game, during normal game play, this will also have a draining effect on your electricity meter.

Resources Stored In Your Warehouse
All the building gift items used to upgrade your Mission Control Centre buildings with, sent to you by your neighbours, will be stored in your warehouse, within your game. You will be able to review your gift items by scrolling through your warehouse or by using the search facility. The seven resource items for the three space launch vehicles will also be stored in your warehouse (all the gift items will be stored in alphabetical order).

Things To Avoid (Try Not To Fly Solo)
I would strongly suggest you try and avoid flying solo, because this will consume much more of your resources and it will also deny your neighbours the opportunity of joining your launch, and sharing in the flight rewards. It will be important to remember, not all forum members will be well stocked with resources, particularly those who have only recently joined the space program like yourself.

Things To Avoid (Non Forum Members)
I would strongly suggest you weed out all those neighbours, from your list, who are non forum members. In the long run, you will be far better off, and less likely to be hi-jacked when you open a launch. It is all too easy to make this mistake, although you will not know it at the time.

When you first download and start playing the game, you will be in need of neighbours to help you with your game, and they will be for the best part, non forum members. Only once you have discovered the Airport City members forum, this normally happens second, will you come to understand that no forum members will deliberately hi-jack you during an active launch, since they will know about the basic launch flight rules and will follow them. Unfortunately, the same can not always be said of non forum members.

The Last Word On The Space Program
Having read your way through this user guide, all that remains is for me to wish you well with your endevours. It is important to keep in mind that, time and patience is the key to the space program and to the game of Airport City, if you have these qualities you will eventually succeed.

Additional Reading Material
Once you have read your way through this user guide, I would suggest you read through the following user guide The Airport City Space Program - How To Effectively Deal With Hi-Jackers During Open Launch Flights, for a far more complete picture of the Airport City space program - www.airportcitygame.com/threads/the-space-program-how-to-effectively-deal-with-hi-jackers-during-open-launch-flights.22880/

Last Updated: Tuesday 11th June 2019 at 15.05pm London UK Time
 
Last edited:
Thank you @Captain WH Rollins for the detailed guide.
However, the guide is still missing 1 key point and 2 short cuts:

1) Amount of fuel you need to put in to avoid being hijacked
.
Putting in 801 points for a Green Launch (minimum points 1600 to complete) does not guarantee #1 place.
A hijacker can steal your #1 place by putting in big points at last moment.
If there are 2 members of a green launch, you need to put in (1600-360)/2 = 980 fuel to secure #1

2) It is not necessary to build a Green, Blue and Red Launch Pad in that sequence
In order to progress faster to Red Launches, you may want to skip building the Green & Blue Launch Pad, and reserve coins and that expensive 3x3 land for the Red Launch Pad.

3) It is also not necessary to build a 2x2Cosmic Fuel Station
You can get Solid Fuel by opening Launch Ready boxes, and you usually only have the opportunity to use only 1 Solid Fuel per launch when you join a QL launch.
 
Thank you @Captain WH Rollins for the detailed guide.
However, the guide is still missing 1 key point and 2 short cuts:

1) Amount of fuel you need to put in to avoid being hijacked
.
Putting in 801 points for a Green Launch (minimum points 1600 to complete) does not guarantee #1 place.
A hijacker can steal your #1 place by putting in big points at last moment.
If there are 2 members of a green launch, you need to put in (1600-360)/2 = 980 fuel to secure #1

.
hi @Bali Hi
Just a typo to correct
(1600 + 360)/2 = 980
 

Captain WH Rollins

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@Bali Hi - hello, I'm not sure if we have spoken before, if not, it is good to make contact.

Many thanks for your feedback - with regards to the amount of points needed to avoid being hi-jacked, I think I said 1,000 points, but I'm not sure - I will check and adjust the figure. You are quite right about not needing to build all three launch pads in sequence, I forgot to mention this. As for the Cosmic Fuel Station, also forgot to mention this. I will make the neccessary adjustments to the user guide - thanks once again for taking the time.

Regards
Captain WH Rollins
 

Captain WH Rollins

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@Bali Hi - with regards to the Green, Blue and Red launch pad sequence, do you know roughly speaking how many members have skipped Green and Blue and gone straight for the Red launch pad? I'm more than happy to write a new paragraph and insert it into the user guide, drawing this smart idea to their attention.

Regards
Captain WH Rollins
 
@Bali Hi - with regards to the Green, Blue and Red launch pad sequence, do you know roughly speaking how many members have skipped Green and Blue and gone straight for the Red launch pad? I'm more than happy to write a new paragraph and insert it into the user guide, drawing this smart idea to their attention.

Regards
Captain WH Rollins
@Robby Kusuma brought this to my attention that this is possible.
Before that I had assumed that Green and Blue Launch Pads must be built before you can start on Red.

I had actually applied it to my b5li game, which skipped the Cosmic Fuel Station, Green & Blue Launch pad, and proceeded directly to Red Launch Pad with no consequence.

I'm not sure who else had actually applied it, though. Beginners to the game would not be able to resist delaying building the Green Launch pad, but a seasoned player who starts a 2nd game would probably have the patience to wait it out.
 

Captain WH Rollins

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@Captain WH Rollins

An excellent guide !

Perhaps you should also mention that completing 100 launches of each colour will also earn a QL.
I think it is likely that most players get their first QL this way with 100 Green Launches.

Regards
Harcourt
Yes, it is an excellent point, I will insert into the user guide, many thanks.

Regards
Capain WH Rollins
 

Navigata07

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Thank you @Captain WH Rollins for the detailed guide.
However, the guide is still missing 1 key point and 2 short cuts:

1) Amount of fuel you need to put in to avoid being hijacked
.
Putting in 801 points for a Green Launch (minimum points 1600 to complete) does not guarantee #1 place.
A hijacker can steal your #1 place by putting in big points at last moment.
If there are 2 members of a green launch, you need to put in (1600-360)/2 = 980 fuel to secure #1

2) It is not necessary to build a Green, Blue and Red Launch Pad in that sequence
In order to progress faster to Red Launches, you may want to skip building the Green & Blue Launch Pad, and reserve coins and that expensive 3x3 land for the Red Launch Pad.

3) It is also not necessary to build a 2x2Cosmic Fuel Station
You can get Solid Fuel by opening Launch Ready boxes, and you usually only have the opportunity to use only 1 Solid Fuel per launch when you join a QL launch.
I'm not convinced about 980 being the minimum. I would say the bare minimum is 936 (576+360), which would take the hijacker 30 seconds to match, and the minimum the player would need to be absolutely safe is 1600 - 576 =1024, since 576 is the maximum any player can input instantly.
 
Last edited:

Captain WH Rollins

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I'm not convinced about 980 being the minimum. I would say the bare minimum is 936 (576+360), which would take the hijacker 30 seconds to match, and the minimum the player would need to be absolutely safe is 1600 - 576 =1024, since 576 is the maximum any player can input instantly.
My thanks for your post, lets say 1,100 should do it.

Regards
Captain WH Rollins
 

Captain WH Rollins

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@Cosmic Blue - more than a week has now passed since first posting this user guide. During this period, I have edited quite a number of headings, following feedback from forum members. I have also written a number of new headings which were not part of the original post.

When you have some time, I'd like you to have another look at this user guide.

Regards
Captain WH Rollins
 

Navigata07

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Please advice, for green launch I need minimum 1024 - 1100, this is perfect.

What about blue and red launches, how much minimum should I add to avoid a hijacking?
It depends. The real factor is the time that the hijacker has to take over the launch. A user can only put in 576 points instantly, but if you dont pay attention for 2 to 3 minutes, they could easily get up to 1500 points if they have enough PEBs. If you're going away for a while and youre in first, calculate how many points someone can put in over the time youre absent to take over the launch. If you're paying attention, 1600 would suffice for a red, and 1100 for a blue, but again, it depends on how long you go before noticing the hijacking.
 

zica

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please..quick question?
if i open a green launch and add 576+120+12=708...a second player add 120+40+24+12+6=202...could a hijacker over take me with 2 PEBs? 360+360=720 even if the minim to close it is 1600-708-202=690?
 

Husam

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please..quick question?
if i open a green launch and add 576+120+12=708...a second player add 120+40+24+12+6=202...could a hijacker over take me with 2 PEBs? 360+360=720 even if the minim to close it is 1600-708-202=690?
Yes he can to secure first place put 836 points and if you have group with you it will be more easy each one add points following the 1st player.
Thats why most of the players doing launches with group they support each other.
If you miss to add points any moment and hijacker join your friends they can add faster points to stop him take the 1st place or one of your friend pass you to 1st.
 
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