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How To Effectively Deal With Open Launch Flight Hi-Jackers

Discussion in 'Airport City Guides' started by Captain WH Rollins, 2 June 2018.

  1. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

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    How To Effectively Deal With Open Launch Flight Hi-Jackers
    This subject matter has been dealt with, across a number of themed sections within the following user guide, The Space Program - Green, Blue and Red Launch Flights. Because this is such an important subject matter, which effects so many flyers new to the game of Airport City, it does deserve a dedicated themed section of its own, to address this very real problem.

    Dealing with hi-jackers will be an ongoing problem for forum members, who are new to the space program, and have very little flying experience. This will have been a problem most forum members will have experienced, at one time or another, during the early stages of game play. It is also worth mentioning, that this can also happen to more experienced flyers, although this will be few and far between.

    Section One:- A Step By Step Guide
    There are a number of positive steps which you can take to guard against this from happening, or reduce the chances of this from happening, these steps are set forth in the following section:
    When You Open Your Launch
    Step One
    - make sure you only have forum members as neighbours, if you become aware of any non forum members, in your neighbours list, do make sure you remove them. This process is quite straight forward and can be undertaken through your neighbours list, within your game.
    Step Two - to remove a hi-jacker from your launch is a simple process, each member of your launch will have a small 'x' on their avatar, by clicking on the cross you will be prompted to confirm you wish to remove them. Once removed, their avatar will turn dark, they will be moved to the back of the queue and all their invested resources will be retained.
    Step Three - by monitoring your launch you will be able to remove any hi-jackers, who try to take control of your launch, but do be careful not to remove any of your genuine neighbours. There may be times when a neighbour, perhaps new to the space program, makes a mistake when calculating how much resources they need to invest to secure their seat position. In most cases, an apology will usually follow, and that will be the end of the matter. If however this persists, beyond what is considered reasonable, you may need to speak with them and/or remove them as a neighbour.
    Step Four - once you open your launch it is very important you do not leave it unattended, always monitor your launch until it is closed and launched, otherwise you will have no control over your launch and who joins it.
    Step Five - once you have opened your launch it is important you get up to speed quickly, by investing your resources, so you can secure your seat position. Leaving your launch open for a long period of time, with insufficient resources, invites hi-jackers, who tend to join late on with large amounts of resources. By then it will be far too late for you to do anything about it.
    Step Six - make sure you know how much resources you will need to invest in a green, blue or red launch, in order to secure your seat position. Not investing the right amount of resources, will leave you open to possibly being hi-jacked. If you want to secure your seat, you will not be able to do it on the cheap, you will need to invest the correct amount. Also, be prepared to invest more to close your launch. The amount will depend on the colour of the launch, how many neighbours have joined and how much each has invested.
    Step Seven - for a green launch the maximum amount, before you can close and launch is 1,600 resource points, you should aim to invest 981 to secure first place. For a blue launch the maximum amount, before you can close and launch is 2,000 resource points, you should aim to invest 1,181 to secure first place. For a red launch the maximum amount, before you can close and launch is 3,000 resource points, you should aim to invest 1,681 to secure first place - Please Note - due to a long time anomaly, it is possible to add more than the maximum amounts stated above to close a launch, but as long as you invest the right amount of resources, to secure your seat position, this will not present you with a problem.
    Step Eight - the longer you leave your launch open the greater the possibility of being hi-jacked. Do not assume that those who join your launch will close and launch it for you, this will not always be the case. Once your neighbours secure their seat positions, they may not be eager or willing to close the launch. It is important to remember that resources are so very easy to use up, but not so easy to replace, once used.
    Step Nine - always make sure you create a launch thread in the Airport City Space Launches section, of the members forum, this will allow you to state clearly what your plans are with your launch. It will also allow you to communicate with those neighbours who wish to join your launch.
    Step Ten - as you undertake multiple space flights and gain valuable flying experience, you will come to realise who your favourite neighbours are. As you grow and develop your space program, from green launch, to blue launch and then to red launch, your relationship with your neighbours will grow and prove to be mutually beneficial. This is what you should aim for, flying with neighbours you feel comfortable with and enjoy flying with.
    Step Eleven - it is important you do not display your neighbour code in your signature page, or post it where it can be easily read. Always make sure you start a private message, with a forum member, before you provide them with your code. This is the best way to keep a tight control over your code and who uses it.
    When Your Launch Is Closed
    Once your launch is closed there will be nothing you can do if you have been hi-jacked, except to learn from the unpleasant experience, of losing your seat and the resources you invested towards your intended seat. It is important to keep in mind that hi-jackers are opportunistic non forum players, who prey on forum members who are inexperienced flyers. Do not give them the opportunity to hi-jack your launch.

    Brief Background Information
    In the past it would not have been possible to remove a hi-jacker from a launch, the option was not available to forum members. Only following an update to the game of Airport City, did this become possible.

    Section Two:- Freeloaders and Stowaways
    It is important you do not confuse hi-jackers with freeloaders and stowaways, since they are not all the same, and should not be treated so. During your time on the members forum, you will have come across these two derogatory words, used by those who are new to the space program, have very little flying experience and have a lack of understanding of how the space program flights work.

    There are two dedicated themed threads on this subject matter, the first created in December 2016, and the second created in May 2018 (both located in the Space Launch Questions section). Within these two threads, much has been written and many opinions have been expressed by forum members. I would suggest you spend some time reading through these two threads, to famililarize yourself with their contents and what forum members have said.

    Many forum members will not object to having neighbours, who sit towards the back of a launch with few resource points invested e.g. 56-96 resources. The reason for this, for the most part will be because of limited resources on the part of neighbours, joining in this way will afford them the opportunity to collect some much needed fuel and coins. There will also be some neighbours who will join a launch but not invest any resources.

    You will find that this will be far more prevalent, during a QL launch party, where two, three or more QL's bonus are used, with multiple flights taking place in rapid succession, often lasting a few minutes, across a 24 hour period. Where you have a standard 24 hour flight, where no QL bonus is used, it will not be so widespread, since you will have to wait 24 hours before a launch returns and pays out.

    Having read your way through both threads, it will be up to you to decide what is and what is not acceptable to you during a launch. You may decide to remove neighbours from your launch, if you are not happy with this style of game play. Perhaps you feel that those joining a launch should invest a healthy amount of resources when providing support.

    The decision will be yours to make, but I would recommend you do not do so. It is important that neighbours help neighbours, it will be remembered and will be returned. How you treat your neighbours, will determine how your neighbours will treat you in return.

    Section Three:- Forum Members vs Non Forum Members
    If the game of Airport City was first recommended to you, then you will have most likely talked about the game, before you downloaded and started playing the game. If this is true, then you will have hopefully been warned about only having forum members as neighbours.

    If, on the other hand, you downloaded the game and started playing without recommendation, you will not know about the problems of having non forum members as neighbours. If this is true, the mistake (although you will not have known this at the time) can be addressed by removing all non forum members from your neighbours list. In the long run it will be best for you and your game, it will greatly help reduce the chances of your launch being hi-jacked.

    The number of non forum members you may have in your neighbours list, will depend on how long you have been playing your game, before you became aware of the members forum, and signed-up to it. Weeding out non forum members will take time, but it is in your interest to do so.

    How you go about removing non for members from your neighbours list, will be up to you to decide, there are two options open to you. First, is to wait for them to make themselves known to you, during an open launch flight. Second, is to actively search for them through the members forum. The first option is the easier of the two, since it requires you to be patient, and have them come to you. The second option requires you to be far more pro-active, to go looking for them.

    The problem with the second option is that players game name's and their user name's will not always be the same, which will make searching for them problematic. You will need to keep this in mind, if you decide on the second option. Because of this, you may decide on the first option.

    Additional Reading Material
    The following user guide The Space Program - Green, Blue and Red Launch Flights should be read in conjunction with this user guide, it will give you a more complete picture of the space program. It will help you through the entire process, tell you what you will need to know and what you will need to do. It will be a very important part of your game and will bring you, in the long run, great rewards of coins, experience points, rewards chests, flight collections etc.
    www.airportcitygame.com/threads/the-space-program-green-blue-and-red-launch-flights.20076/

    Last Updated: Tuesday 11th September 2018 at 14.10pm BST London UK
     
    Last edited: 11 September 2018
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  2. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

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    This new user guide in this newly created thread is far from finished, it will grow into something much greater, as did all the user guides before it. As always I would very much welcome feedback from forum members, especially those who have been on the receiving end, of hi-jacker attention.

    Regards
    Captain WH Rollins
     
    Last edited: 2 June 2018
  3. As in the past, you put a lot of effort into it and it hits the nail. Good job!
     
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  4. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

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    @Cosmic Blue - I'm not sure who is on duty today, so I have sent this to you, because you came to mind first. I have just posted a new user guide on the members forum - How To Deal With Open Launch Hi-Jackers - I would be very pleased if it could be made sticky - so it is easier to find.

    Regards
    Captain WH Rollins
     
  5. teraph

    teraph Member

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    In step 8 you mention 1600 as the maximum amount for a green launch, 2000 as a maximum for a blue launch, and 3000 as a maximum for a red launch. These are actually the minimum amounts required for each launch.

    For example, if a hijacker adds points to a green launch to bring it up to 1598 they can then add a powerful explosive bolt to hit 1958 points. While apparently wasteful, this can be used to hijack past someone who only had, for instance, 900 points in.
     
  6. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

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    It is possible to add more than the 1,600 for green, 2,000 for blue and 3,000 for red - if it is the intention of a hi-jacker to hi-jack a launch. The most important thing is the amount of resources you invest, once you have opened your launch, and how quickly you take to secure your first place seat position. It is one of those anomalies of the game, which has never been corrected, but is known about. I will insert a sentence into the user guide making this clear - many thanks for your post.

    Regards
    Captain WH Rollins
     
  7. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

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    Since first creating and posting this thread, in early June 2018, I have re-written some parts of section one, have written and inserted a new section two on Freeloaders and Stowaways, and have re-numbered section two to become section three. I'm pleased with the way the user guide is currently looking.

    Regards
    Captain WH Rollins
     

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