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How To Effectively Deal With Open Launch Flight Hi-Jackers

Discussion in 'Airport City Guides' started by Captain WH Rollins, 2 June 2018.

  1. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

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    Captain WH Rollins
    How To Effectively Deal With Open Launch Flight Hi-Jackers
    This subject matter has been dealt with, across a number of themed sections within the following user guide, The Space Program - Green, Blue and Red Launch Flights. Because this is such an important subject matter, which effects so many flyers new to the game of Airport City, it does deserve a dedicated themed section of its own, to address this very real problem.

    Dealing with hi-jackers will be an ongoing problem, for those forum members, who are new to the space program, and have very little flying experience. This will have been a problem most forum members will have experienced, at one time or another, during the early stages of game play. It is also worth mentioning, that this can also happen to more experienced flyers, although this will be few and far between.

    Section One:- A Step By Step Guide
    There are a number of positive steps which you can take to guard against this from happening, or reduce the chances of this from happening, these steps are set forth in the following section:
    When You Open Your Launch
    Step One
    - make sure you only have forum members as neighbours, if you become aware of any non forum members, in your neighbours list, do make sure you remove them. This process is quite straight forward and can be undertaken through your neighbours list within your game. Section two of this user guide, will give you some background information with regards to forum members and non forum members.
    Step Two - once you open your launch it is very important you do not leave it unattended, always monitor your launch until it is closed and launched, otherwise you will have no control over your launch and who joins it.
    Step Three - once you have opened your launch it is important you get up to speed quickly, by investing your resources, so you can secure your seat position. Leaving your launch open for a long period of time, with insufficient resources, invites hi-jackers, who tend to join late on with large amounts of resources.
    Step Four - by monitoring your launch you will be able to remove any hi-jackers, who try to take control of your launch, but do be careful not to remove any of your genuine neighbours. There may be times when a neighbour will make a mistake when calculating how much resources they will need to invest to secure their seat position e.g. second or third place. In these cases, an apology will usually follow, and that will be the end of the matter.
    Step Five - to remove a hi-jacker from your launch is a simple process, each member of your launch will have a small 'x' on their avatar, by clicking on the cross you will be prompted to confirm you wish to remove them. Once removed, all their invested resources will be retained.
    Step Six - always make sure you create a launch thread in the Airport City Space Launches section, of the members forum, this will allow you to state clearly what your plans are with your launch. It will also allow you to communicate with those neighbours who wish to join your launch.
    Step Seven - make sure you know how much resources you will need to invest in a green, blue or red launch, in order to secure your seat position. Not investing the right amount of resources, will leave you open to possibly being hi-jacked. If you want to secure your seat, you will not be able to do it on the cheap, you will need to invest the correct amount. Also, be prepared to invest more to close your launch. The amount will depend on the colour of the launch, how many neighbours have joined and how much each has invested.
    Step Eight - for a green launch the maximum amount, before you can close and launch is 1,600 resource points, you should aim to invest 981 to secure first place. For a blue launch the maximum amount, before you can close and launch is 2,000 resource points, you should aim to invest 1,181 to secure first place. For a red launch the maximum amount, before you can close and launch is 3,000 resource points, you should aim to invest 1,681 to secure first place - Please Note - due to a long time anomaly, it is possible to add more than the maximum amounts stated above, but as long as you invest the right amount of resources, to secure your seat position, this will not present you with a problem.
    Step Nine - the longer you leave your launch open the greater the possibility of being hi-jacked. Do not assume that those who join your launch will close and launch it for you, this will not always be the case. Once your neighbours secure their seat positions, they may not be eager or willing to close the launch. It is important to remember that resources are so very easy to use up, but not so easy to replace, once used.
    Step Ten - it is important you do not display your neighbour code in your signature page, or post it where it can be easily read. Always make sure you start a private message, with a forum member, before you provide them with your code. This is the best way to keep a tight control over your code and who uses it.

    When Your Launch Is Closed
    Once your launch is closed there will be nothing you can do if you have been hi-jacked, except to learn from the unpleasant experience, of losing your seat and the resources you invested towards your intended seat. It is important to keep in mind that hi-jackers are opportunistic non forum players, who prey on forum members who are inexperienced flyers. Do not give them the opportunity to hi-jack your launch.​

    Section Two:- Forum Members vs Non Forum Members
    If the game of Airport City was first recommended to you, then you will have most likely talked about the game, before you downloaded and started playing the game. If this is true, then you will have hopefully been warned about only having forum members as neighbours.

    If, on the other hand, you downloaded the game and started playing without recommendation, you will not know about the problems of having non forum members as neighbours. If this is true, the mistake (although you will not have known this at the time) can be addressed by removing all non forum members from your neighbours list. In the long run it will be best for you and your game, it will greatly help reduce the chances of your launch being hi-jacked.

    The number of non forum members you may have in your neighbours list, will depend on how long you have been playing your game, before you became aware of the members forum, and signed-up to it. Weeding out non forum members will take time, but it is in your interest to do so.

    How you go about removing non for members from your neighbours list, will be up to you to decide, there are two options open to you. First, is to wait for them to make themselves known to you, during an open launch flight. Second, is to actively search for them through the members forum. The first option is the easier of the two, since it requires you to be patient, and have them come to you. The second option requires you to be far more pro-active, to go looking for them.

    The problem with the second option is that players game name's and their user name's will not always be the same, which will make searching for them problematic. You will need to keep this in mind, if you decide on the second option. Because of this, you may decide on the first option.

    Additional Reading Material
    The following user guide The Space Program - Green, Blue and Red Launch Flights should be read in conjunction with this user guide, it will give you a more complete picture of the space program. It will help you through the entire process, tell you what you will need to know and what you will need to do. It will be a very important part of your game and will bring you, in the long run, great rewards of coins, experience points, rewards chests, flight collections etc.
    www.airportcitygame.com/threads/the-space-program-green-blue-and-red-launch-flights.20076/

    Last Updated: Friday 15th June 2018 at 08.25am BST London UK
     
    Last edited: 15 June 2018 at 08:23
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  2. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

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    Captain WH Rollins
    This new user guide in this newly created thread is far from finished, it will grow into something much greater, as did all the user guides before it. As always I would very much welcome feedback from forum members, especially those who have been on the receiving end, of hi-jacker attention.

    Regards
    Captain WH Rollins
     
    Last edited: 2 June 2018
  3. As in the past, you put a lot of effort into it and it hits the nail. Good job!
     
    Jair Alexander likes this.
  4. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

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    Captain WH Rollins
    @Cosmic Blue - I'm not sure who is on duty today, so I have sent this to you, because you came to mind first. I have just posted a new user guide on the members forum - How To Deal With Open Launch Hi-Jackers - I would be very pleased if it could be made sticky - so it is easier to find.

    Regards
    Captain WH Rollins
     
  5. teraph

    teraph Active Member

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    Teraph
    In step 8 you mention 1600 as the maximum amount for a green launch, 2000 as a maximum for a blue launch, and 3000 as a maximum for a red launch. These are actually the minimum amounts required for each launch.

    For example, if a hijacker adds points to a green launch to bring it up to 1598 they can then add a powerful explosive bolt to hit 1958 points. While apparently wasteful, this can be used to hijack past someone who only had, for instance, 900 points in.
     
  6. Captain WH Rollins

    Captain WH Rollins 150+ Star Club Active Member

    5,367
    4,170
    Windows PC
    Captain WH Rollins
    It is possible to add more than the 1,600 for green, 2,000 for blue and 3,000 for red - if it is the intention of a hi-jacker to hi-jack a launch. The most important thing is the amount of resources you invest, once you have opened your launch, and how quickly you take to secure your first place seat position. It is one of those anomalies of the game, which has never been corrected, but is known about. I will insert a sentence into the user guide making this clear - many thanks for your post.

    Regards
    Captain WH Rollins
     

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