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Excellent! One more "pay to play" event, I have a task to use "payed bonus" :). I don't mind to buy "premium class", but I do't like when you (GI) try to force to pay more and more. Last time is was visiting "special building", that cost $, and recurring task to visit building that I can't...
"Visit a Townhouse" 18 times is beyond good and evil. GI, next time you can just ask $20 as "participant's ticket". I hope, everyone remembers DuckTales series where people need to pay entrance fee to their offices for work.
I don't want to see ads at random time. So, now instead of reward for 40+ ads, GI will get it only for 15. So, it is exchange of few "random ads" and with 20+ regular. And it is the point, where they have control. I also forget something:
4. I don't want to see ads, that will try to open Google...
Please implement separate lock for "green use". Game behavior is such, that when you visit buildings fast greens can be spent accidentally. Also, fingers are not very precise in pointing small building. "Green lock" will solve this problem. Confirmation only is not enough.
Next, about in-game...
I see again that developers like to go beyond "good and evil".
3 tasks a day to visit building that has 48h cooldown time (i.e. Tower Building/Apartment Hotel/etc) and that can be accelerated only for "greens", and it is 2nd time during this event. I propose you to think better next time and...
I like the idea of "Daily quests", but I don't like the way how they are generated. Developers shall impose some constrains. Last time (in august event) I had a situation when I need to complete 10/8 flights with "Giant" and "Jumbo" for "medium" and "hard" quests, or collect 10 items from the...
Few days ago I checked what app eats space on my smartphone, and found that Airportcity occupies more than 5GB, out of which 4.9GB is some user data (see attachment, and cache I already deleted). So, two questions:
What is this "user data"?
Can it be deleted and what are the consequences...
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